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Update README.md
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@@ -242,6 +242,7 @@ You must have Unreal 5.1 or greater and Visual Studio to launch the sample
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The Cog repository has the following structure:
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The Cog repository has the following structure:
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- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1
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- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1
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- `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
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- `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
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- `Plugins/CogAI` - ImGui windows for AI (Behavior Tree, Blackboard)
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- `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad)
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- `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad)
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- `Plugins/Cog` - The main Cog plugin which contains the following modules
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- `Plugins/Cog` - The main Cog plugin which contains the following modules
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- `CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
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- `CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
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@@ -265,6 +266,7 @@ public class CogSample : ModuleRules
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PublicDependencyModuleNames.AddRange(new string[]
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PublicDependencyModuleNames.AddRange(new string[]
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{
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{
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"CogCommon", // The CogCommon is required on all target configuration
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"CogCommon", // The CogCommon is required on all target configuration
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"AIModule",
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"Core",
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"Core",
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"CoreUObject",
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"CoreUObject",
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"Engine",
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"Engine",
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