From 5e57eaaf46ea8ac2c40ba5a6fdf3f19054c2cb17 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Tue, 17 Oct 2023 21:13:53 -0400 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index fce476d..52a3654 100644 --- a/README.md +++ b/README.md @@ -242,6 +242,7 @@ You must have Unreal 5.1 or greater and Visual Studio to launch the sample The Cog repository has the following structure: - `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1 - `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...) +- `Plugins/CogAI` - ImGui windows for AI (Behavior Tree, Blackboard) - `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad) - `Plugins/Cog` - The main Cog plugin which contains the following modules - `CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...) @@ -265,6 +266,7 @@ public class CogSample : ModuleRules PublicDependencyModuleNames.AddRange(new string[] { "CogCommon", // The CogCommon is required on all target configuration + "AIModule", "Core", "CoreUObject", "Engine",