mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
Update README.md
This commit is contained in:
@@ -242,6 +242,7 @@ You must have Unreal 5.1 or greater and Visual Studio to launch the sample
|
||||
The Cog repository has the following structure:
|
||||
- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1
|
||||
- `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
|
||||
- `Plugins/CogAI` - ImGui windows for AI (Behavior Tree, Blackboard)
|
||||
- `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad)
|
||||
- `Plugins/Cog` - The main Cog plugin which contains the following modules
|
||||
- `CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
|
||||
@@ -265,6 +266,7 @@ public class CogSample : ModuleRules
|
||||
PublicDependencyModuleNames.AddRange(new string[]
|
||||
{
|
||||
"CogCommon", // The CogCommon is required on all target configuration
|
||||
"AIModule",
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
|
||||
Reference in New Issue
Block a user