diff --git a/README.md b/README.md index 44047f9..598b43d 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,7 @@ Displays the gameplay abilities of the selected actor. Displays the state of Input Action. ![Actions](https://github.com/arnaud-jamin/Cog/assets/13844285/6323e78b-2ee4-43e2-bec6-19aa15716d2c) -- Can be used to inject inputs to help debugging. +- Can be used to inject inputs to help debugging, as loosing window focus when breaking in the code doesn't affect the state of injected inputs unlike real inputs. - The display input action are read from a Input Mapping Context defined in a Data Asset. ### Attributes @@ -55,7 +55,6 @@ Displays the blackboard of the selected actor. ![Blackboard](https://github.com/arnaud-jamin/Cog/assets/13844285/649d46d5-386c-4990-9f45-e4eb95a6b81a) - ### Cheats Used to apply cheats to the selected actor. @@ -121,7 +120,7 @@ Can be used to activate and deactivate log categories - The log categories are used to filter both the output log and the debug draw. ### Metric -Gather various values sent by the selected actor and compte their rate per second. This is typically used to compute the damage dealt or received per second. +Gather various values sent by the selected actor and compute their rate per second. This is typically used to compute the damage dealt or received per second. ![Metric](https://github.com/arnaud-jamin/Cog/assets/13844285/64d3cb7c-8731-4897-9ef9-b0868148ebe2) - The following code shows how to add a metric: