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@@ -3,15 +3,17 @@ Cog is a set of debug tools for Unreal Engine built on top of [ImGui](https://gi
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## ImGui Windows
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- Cog provides specific ImGui windows to inspect and configure various Unreal features (Enhanced Inputs, Gameplay Abilities, Core Engine)
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- Cog provides a window mangement with persistent configuration and layouts.
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- Cog provides C++ and Blueprint functions to log and debug draw within Log Categories.
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- Cog provides some control over the server (spawning, debug draw, logging)
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### General Notes
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- Press the `[Insert]` key or use the `Cog.ToggleInput` console command to open the Imgui Main Menu.
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## Windows
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- In the sample press the `[Tab]` key or use the `Cog.ToggleInput` console command to open the ImGui Main Menu.
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- Most windows display their contents based on a selected actor.
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- The selector actor can be chosen using the selection window or widget.
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- Mouse over a window title to display its help. This behavior can be disabled in the Window menu.
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- Window Layouts can be saved/loaded.
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- Windows save their own settings in a Cog.ini file to maintain their state between multiple sessions.
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- The selector actor can be chosen using the `Engine/Selection` window or widget.
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- Mouse over a window title to display its help.
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### Abilities
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