Update README.md

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Arnaud Jamin
2023-10-11 21:49:42 -04:00
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@@ -3,15 +3,17 @@ Cog is a set of debug tools for Unreal Engine built on top of [ImGui](https://gi
![image](https://github.com/arnaud-jamin/Cog/assets/13844285/21659aea-2cd8-4ef6-b3b0-5795f5f3246b)
## ImGui Windows
- Cog provides specific ImGui windows to inspect and configure various Unreal features (Enhanced Inputs, Gameplay Abilities, Core Engine)
- Cog provides a window mangement with persistent configuration and layouts.
- Cog provides C++ and Blueprint functions to log and debug draw within Log Categories.
- Cog provides some control over the server (spawning, debug draw, logging)
### General Notes
- Press the `[Insert]` key or use the `Cog.ToggleInput` console command to open the Imgui Main Menu.
## Windows
- In the sample press the `[Tab]` key or use the `Cog.ToggleInput` console command to open the ImGui Main Menu.
- Most windows display their contents based on a selected actor.
- The selector actor can be chosen using the selection window or widget.
- Mouse over a window title to display its help. This behavior can be disabled in the Window menu.
- Window Layouts can be saved/loaded.
- Windows save their own settings in a Cog.ini file to maintain their state between multiple sessions.
- The selector actor can be chosen using the `Engine/Selection` window or widget.
- Mouse over a window title to display its help.
### Abilities