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Update README.md
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@@ -139,7 +139,7 @@ Plots values and events overtime. When applicable, only the values and events of
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- The following code snippets show how to plot values and events:
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- The following code snippets show how to plot values and events:
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```cpp
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```cpp
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// Plotting a value
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// Plotting a value
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FCogDebugPlot::PlotValue(Character, "Speed", Velocity.Length());
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FCogDebugPlot::PlotValue(this, "Speed", Velocity.Length());
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// Starting an event
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// Starting an event
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FCogDebugPlot::PlotEvent(this, "Effects", GameplayEffectSpec.Def->GetFName(), GameplayEffectSpec.GetDuration() == 0.0f)
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FCogDebugPlot::PlotEvent(this, "Effects", GameplayEffectSpec.Def->GetFName(), GameplayEffectSpec.GetDuration() == 0.0f)
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