From 1b9c647da2412fe9a390dfd608151ef6505aa7ca Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Tue, 17 Oct 2023 00:12:20 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index a8e137b..628ccad 100644 --- a/README.md +++ b/README.md @@ -139,7 +139,7 @@ Plots values and events overtime. When applicable, only the values and events of - The following code snippets show how to plot values and events: ```cpp // Plotting a value - FCogDebugPlot::PlotValue(Character, "Speed", Velocity.Length()); + FCogDebugPlot::PlotValue(this, "Speed", Velocity.Length()); // Starting an event FCogDebugPlot::PlotEvent(this, "Effects", GameplayEffectSpec.Def->GetFName(), GameplayEffectSpec.GetDuration() == 0.0f)