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raddebugger/src/scratch/look_at_raddbg.c
T

60 lines
2.2 KiB
C

// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
// build with:
// cl /Zi /nologo look_at_raddbg.c
#include <windows.h>
#include <stdint.h>
#include "rdi_format/rdi_format.h"
#include "rdi_format/rdi_format_parse.h"
#include "rdi_format/rdi_format.c"
#include "rdi_format/rdi_format_parse.c"
int main(int argument_count, char **arguments)
{
// map raddbg file into address space
HANDLE file = CreateFileA("UnrealEditorFortnite.raddbg", GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
DWORD size_hi32 = 0;
DWORD size_lo32 = GetFileSize(file, &size_hi32);
HANDLE map = CreateFileMappingA(file, 0, PAGE_READONLY, 0, 0, 0);
uint64_t data_size = (size_lo32 | ((uint64_t)size_hi32 << 32));
uint8_t *data = (uint8_t *)MapViewOfFile(map, FILE_MAP_READ, 0, 0, data_size);
// parse raw data as raddbg
RDI_Parsed rdi = {0};
RDI_ParseStatus parse_status = rdi_parse(data, data_size, &rdi);
// usage example: print out all procedure symbol names
#if 1
for(uint64_t procedure_idx = 0; procedure_idx < rdi.procedure_count; procedure_idx += 1)
{
RDI_Procedure *procedure = &rdi.procedures[procedure_idx];
uint64_t name_size = 0;
uint8_t *name = rdi_string_from_idx(&rdi, procedure->name_string_idx, &name_size);
printf("[%I64u] %.*s\n", procedure_idx, (int)name_size, name);
}
#endif
// usage example: print out all user-defined-type names
#if 0
for(uint64_t udt_idx = 0; udt_idx < rdi.udt_count; udt_idx += 1)
{
RDI_UDT *udt = &rdi.udts[udt_idx];
RDI_TypeNode *type = &rdi.type_nodes[udt->self_type_idx];
uint64_t name_size = 0;
uint8_t *name = rdi_string_from_idx(&rdi, type->user_defined.name_string_idx, &name_size);
printf("[%I64u] %.*s\n", udt_idx, (int)name_size, name);
}
#endif
// for getting more info, look at the `RDI_Parsed` structure. all data is
// represented as a bunch of flat plain-old-data tables. data which must
// reference other data uses indices into that other data's table. for
// example, given a `type_idx`, I will index into `rdi.type_nodes`. given a
// `udt_idx`, I will index into `rdi.udts`. given a `scope_idx`, I will
// index into `rdi.scopes`. and so on.
return 0;
}