// Copyright (c) 2024 Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) // build with: // cl /Zi /nologo look_at_raddbg.c #include #include #include "rdi_format/rdi_format.h" #include "rdi_format/rdi_format_parse.h" #include "rdi_format/rdi_format.c" #include "rdi_format/rdi_format_parse.c" int main(int argument_count, char **arguments) { // map raddbg file into address space HANDLE file = CreateFileA("UnrealEditorFortnite.raddbg", GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); DWORD size_hi32 = 0; DWORD size_lo32 = GetFileSize(file, &size_hi32); HANDLE map = CreateFileMappingA(file, 0, PAGE_READONLY, 0, 0, 0); uint64_t data_size = (size_lo32 | ((uint64_t)size_hi32 << 32)); uint8_t *data = (uint8_t *)MapViewOfFile(map, FILE_MAP_READ, 0, 0, data_size); // parse raw data as raddbg RDI_Parsed rdi = {0}; RDI_ParseStatus parse_status = rdi_parse(data, data_size, &rdi); // usage example: print out all procedure symbol names #if 1 for(uint64_t procedure_idx = 0; procedure_idx < rdi.procedure_count; procedure_idx += 1) { RDI_Procedure *procedure = &rdi.procedures[procedure_idx]; uint64_t name_size = 0; uint8_t *name = rdi_string_from_idx(&rdi, procedure->name_string_idx, &name_size); printf("[%I64u] %.*s\n", procedure_idx, (int)name_size, name); } #endif // usage example: print out all user-defined-type names #if 0 for(uint64_t udt_idx = 0; udt_idx < rdi.udt_count; udt_idx += 1) { RDI_UDT *udt = &rdi.udts[udt_idx]; RDI_TypeNode *type = &rdi.type_nodes[udt->self_type_idx]; uint64_t name_size = 0; uint8_t *name = rdi_string_from_idx(&rdi, type->user_defined.name_string_idx, &name_size); printf("[%I64u] %.*s\n", udt_idx, (int)name_size, name); } #endif // for getting more info, look at the `RDI_Parsed` structure. all data is // represented as a bunch of flat plain-old-data tables. data which must // reference other data uses indices into that other data's table. for // example, given a `type_idx`, I will index into `rdi.type_nodes`. given a // `udt_idx`, I will index into `rdi.udts`. given a `scope_idx`, I will // index into `rdi.scopes`. and so on. return 0; }