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21 lines
511 B
C
21 lines
511 B
C
// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef BASE_DYNAMIC_LIBARIES_H
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#define BASE_DYNAMIC_LIBARIES_H
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typedef struct Library Library;
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struct Library
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{
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U64 u64[1];
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};
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////////////////////////////////
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//~ rjf: @per_os_impl Dynamically-Loaded Libraries
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internal Library library_open(String8 path);
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internal void library_close(Library lib);
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internal VoidProc *library_load_proc(Library lib, String8 name);
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#endif // BASE_DYNAMIC_LIBARIES_H
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