Files
raddebugger/src/base/base_dynamic_libraries.h
T

21 lines
511 B
C

// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef BASE_DYNAMIC_LIBARIES_H
#define BASE_DYNAMIC_LIBARIES_H
typedef struct Library Library;
struct Library
{
U64 u64[1];
};
////////////////////////////////
//~ rjf: @per_os_impl Dynamically-Loaded Libraries
internal Library library_open(String8 path);
internal void library_close(Library lib);
internal VoidProc *library_load_proc(Library lib, String8 name);
#endif // BASE_DYNAMIC_LIBARIES_H