// Copyright (c) Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) #ifndef BASE_DYNAMIC_LIBARIES_H #define BASE_DYNAMIC_LIBARIES_H typedef struct Library Library; struct Library { U64 u64[1]; }; //////////////////////////////// //~ rjf: @per_os_impl Dynamically-Loaded Libraries internal Library library_open(String8 path); internal void library_close(Library lib); internal VoidProc *library_load_proc(Library lib, String8 name); #endif // BASE_DYNAMIC_LIBARIES_H