mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-06-21 03:05:00 -07:00
684 lines
22 KiB
C
684 lines
22 KiB
C
// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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////////////////////////////////
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//~ rjf: Generated Code
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#define D_StackPushImpl(name_upper, name_lower, type, val) \
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D_Bucket *bucket = d_top_bucket();\
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type old_val = bucket->top_##name_lower->v;\
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D_##name_upper##Node *node = push_array(d_thread_ctx->arena, D_##name_upper##Node, 1);\
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node->v = (val);\
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SLLStackPush(bucket->top_##name_lower, node);\
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bucket->stack_gen += 1;\
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return old_val
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#define D_StackPopImpl(name_upper, name_lower, type) \
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D_Bucket *bucket = d_top_bucket();\
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type popped_val = bucket->top_##name_lower->v;\
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SLLStackPop(bucket->top_##name_lower);\
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bucket->stack_gen += 1;\
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return popped_val
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#define D_StackTopImpl(name_upper, name_lower, type) \
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D_Bucket *bucket = d_top_bucket();\
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type top_val = bucket->top_##name_lower->v;\
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return top_val
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#include "generated/draw.meta.c"
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////////////////////////////////
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//~ rjf: Basic Helpers
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internal U64
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d_hash_from_string(String8 string)
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{
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U64 result = 5381;
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for(U64 i = 0; i < string.size; i += 1)
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{
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result = ((result << 5) + result) + string.str[i];
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}
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return result;
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}
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////////////////////////////////
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//~ rjf: Fancy String Type Functions
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internal void
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d_fancy_string_list_push(Arena *arena, D_FancyStringList *list, D_FancyString *str)
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{
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D_FancyStringNode *n = push_array_no_zero(arena, D_FancyStringNode, 1);
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MemoryCopyStruct(&n->v, str);
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SLLQueuePush(list->first, list->last, n);
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list->node_count += 1;
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list->total_size += str->string.size;
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}
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internal String8
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d_string_from_fancy_string_list(Arena *arena, D_FancyStringList *list)
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{
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String8 result = {0};
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result.size = list->total_size;
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result.str = push_array_no_zero(arena, U8, result.size);
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U64 idx = 0;
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for(D_FancyStringNode *n = list->first; n != 0; n = n->next)
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{
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MemoryCopy(result.str+idx, n->v.string.str, n->v.string.size);
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idx += n->v.string.size;
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}
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return result;
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}
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internal D_FancyRunList
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d_fancy_run_list_from_fancy_string_list(Arena *arena, D_FancyStringList *strs)
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{
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ProfBeginFunction();
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D_FancyRunList run_list = {0};
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for(D_FancyStringNode *n = strs->first; n != 0; n = n->next)
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{
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D_FancyRunNode *dst_n = push_array(arena, D_FancyRunNode, 1);
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dst_n->v.run = f_push_run_from_string(arena, n->v.font, n->v.size, 0, n->v.string);
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dst_n->v.color = n->v.color;
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dst_n->v.underline_thickness = n->v.underline_thickness;
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dst_n->v.strikethrough_thickness = n->v.strikethrough_thickness;
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SLLQueuePush(run_list.first, run_list.last, dst_n);
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run_list.node_count += 1;
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run_list.dim.x += dst_n->v.run.dim.x;
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run_list.dim.y = Max(run_list.dim.y, dst_n->v.run.dim.y);
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}
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ProfEnd();
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return run_list;
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}
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////////////////////////////////
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//~ rjf: Top-Level API
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//
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// (Frame boundaries)
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internal void
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d_begin_frame(void)
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{
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if(d_thread_ctx == 0)
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{
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Arena *arena = arena_alloc__sized(GB(64), MB(8));
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d_thread_ctx = push_array(arena, D_ThreadCtx, 1);
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d_thread_ctx->arena = arena;
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d_thread_ctx->arena_frame_start_pos = arena_pos(arena);
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}
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arena_pop_to(d_thread_ctx->arena, d_thread_ctx->arena_frame_start_pos);
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d_thread_ctx->free_bucket_selection = 0;
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d_thread_ctx->top_bucket = 0;
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}
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internal void
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d_submit_bucket(OS_Handle os_window, R_Handle r_window, D_Bucket *bucket)
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{
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r_window_submit(os_window, r_window, &bucket->passes);
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}
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////////////////////////////////
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//~ rjf: Bucket Construction & Selection API
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//
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// (Bucket: Handle to sequence of many render passes, constructed by this layer)
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internal D_Bucket *
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d_bucket_make(void)
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{
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D_Bucket *bucket = push_array(d_thread_ctx->arena, D_Bucket, 1);
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D_BucketStackInits(bucket);
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return bucket;
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}
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internal void
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d_push_bucket(D_Bucket *bucket)
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{
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D_BucketSelectionNode *node = d_thread_ctx->free_bucket_selection;
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if(node)
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{
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SLLStackPop(d_thread_ctx->free_bucket_selection);
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}
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else
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{
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node = push_array(d_thread_ctx->arena, D_BucketSelectionNode, 1);
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}
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SLLStackPush(d_thread_ctx->top_bucket, node);
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node->bucket = bucket;
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}
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internal void
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d_pop_bucket(void)
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{
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D_BucketSelectionNode *node = d_thread_ctx->top_bucket;
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SLLStackPop(d_thread_ctx->top_bucket);
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SLLStackPush(d_thread_ctx->free_bucket_selection, node);
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}
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internal D_Bucket *
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d_top_bucket(void)
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{
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D_Bucket *bucket = 0;
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if(d_thread_ctx->top_bucket != 0)
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{
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bucket = d_thread_ctx->top_bucket->bucket;
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}
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return bucket;
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}
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////////////////////////////////
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//~ rjf: Bucket Stacks
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//
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// (Pushing/popping implicit draw parameters)
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// NOTE(rjf): (The implementation of the push/pop/top functions is auto-generated)
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////////////////////////////////
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//~ rjf: Draw Calls
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//
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// (Apply to the calling thread's currently selected bucket)
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//- rjf: rectangles
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internal inline R_Rect2DInst *
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d_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness)
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{
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Arena *arena = d_thread_ctx->arena;
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D_Bucket *bucket = d_top_bucket();
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R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_UI);
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R_PassParams_UI *params = pass->params_ui;
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R_BatchGroup2DList *rects = ¶ms->rects;
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R_BatchGroup2DNode *node = rects->last;
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if(node == 0 || bucket->stack_gen != bucket->last_cmd_stack_gen)
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{
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node = push_array(arena, R_BatchGroup2DNode, 1);
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SLLQueuePush(rects->first, rects->last, node);
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rects->count += 1;
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node->batches = r_batch_list_make(sizeof(R_Rect2DInst));
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node->params.tex = r_handle_zero();
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node->params.tex_sample_kind = bucket->top_tex2d_sample_kind->v;
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node->params.xform = bucket->top_xform2d->v;
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node->params.clip = bucket->top_clip->v;
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node->params.transparency = bucket->top_transparency->v;
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}
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R_Rect2DInst *inst = (R_Rect2DInst *)r_batch_list_push_inst(arena, &node->batches, 256);
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inst->dst = dst;
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inst->src = r2f32p(0, 0, 0, 0);
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inst->colors[Corner_00] = color;
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inst->colors[Corner_01] = color;
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inst->colors[Corner_10] = color;
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inst->colors[Corner_11] = color;
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inst->corner_radii[Corner_00] = corner_radius;
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inst->corner_radii[Corner_01] = corner_radius;
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inst->corner_radii[Corner_10] = corner_radius;
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inst->corner_radii[Corner_11] = corner_radius;
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inst->border_thickness = border_thickness;
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inst->edge_softness = edge_softness;
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inst->white_texture_override = 1.f;
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bucket->last_cmd_stack_gen = bucket->stack_gen;
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return inst;
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}
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//- rjf: images
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internal inline R_Rect2DInst *
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d_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness)
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{
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Arena *arena = d_thread_ctx->arena;
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D_Bucket *bucket = d_top_bucket();
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R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_UI);
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R_PassParams_UI *params = pass->params_ui;
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R_BatchGroup2DList *rects = ¶ms->rects;
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R_BatchGroup2DNode *node = rects->last;
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if(node != 0 && bucket->stack_gen == bucket->last_cmd_stack_gen && r_handle_match(node->params.tex, r_handle_zero()))
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{
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node->params.tex = texture;
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}
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else if(node == 0 || bucket->stack_gen != bucket->last_cmd_stack_gen || !r_handle_match(texture, node->params.tex))
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{
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node = push_array(arena, R_BatchGroup2DNode, 1);
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SLLQueuePush(rects->first, rects->last, node);
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rects->count += 1;
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node->batches = r_batch_list_make(sizeof(R_Rect2DInst));
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node->params.tex = texture;
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node->params.tex_sample_kind = bucket->top_tex2d_sample_kind->v;
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node->params.xform = bucket->top_xform2d->v;
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node->params.clip = bucket->top_clip->v;
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node->params.transparency = bucket->top_transparency->v;
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}
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R_Rect2DInst *inst = (R_Rect2DInst *)r_batch_list_push_inst(arena, &node->batches, 256);
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inst->dst = dst;
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inst->src = src;
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inst->colors[Corner_00] = color;
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inst->colors[Corner_01] = color;
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inst->colors[Corner_10] = color;
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inst->colors[Corner_11] = color;
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inst->corner_radii[Corner_00] = corner_radius;
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inst->corner_radii[Corner_01] = corner_radius;
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inst->corner_radii[Corner_10] = corner_radius;
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inst->corner_radii[Corner_11] = corner_radius;
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inst->border_thickness = border_thickness;
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inst->edge_softness = edge_softness;
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inst->white_texture_override = 0.f;
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bucket->last_cmd_stack_gen = bucket->stack_gen;
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return inst;
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}
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//- rjf: blurs
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internal R_PassParams_Blur *
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d_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius)
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{
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Arena *arena = d_thread_ctx->arena;
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D_Bucket *bucket = d_top_bucket();
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R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Blur);
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R_PassParams_Blur *params = pass->params_blur;
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params->rect = rect;
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params->blur_size = blur_size;
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params->corner_radii[Corner_00] = corner_radius;
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params->corner_radii[Corner_01] = corner_radius;
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params->corner_radii[Corner_10] = corner_radius;
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params->corner_radii[Corner_11] = corner_radius;
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return params;
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}
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//- rjf: 3d rendering pass params
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internal R_PassParams_Geo3D *
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d_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection)
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{
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Arena *arena = d_thread_ctx->arena;
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D_Bucket *bucket = d_top_bucket();
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R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Geo3D);
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R_PassParams_Geo3D *params = pass->params_geo3d;
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params->viewport = viewport;
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params->view = view;
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params->projection = projection;
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return params;
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}
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//- rjf: meshes
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internal R_Mesh3DInst *
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d_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo_topology, R_GeoVertexFlags mesh_geo_vertex_flags, R_Handle albedo_tex, Mat4x4F32 inst_xform)
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{
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Arena *arena = d_thread_ctx->arena;
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D_Bucket *bucket = d_top_bucket();
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R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Geo3D);
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R_PassParams_Geo3D *params = pass->params_geo3d;
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// rjf: mesh batch map not made yet -> make
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if(params->mesh_batches.slots_count == 0)
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{
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params->mesh_batches.slots_count = 64;
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params->mesh_batches.slots = push_array(arena, R_BatchGroup3DMapNode *, params->mesh_batches.slots_count);
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}
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// rjf: hash batch group 3d params
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U64 hash = 0;
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U64 slot_idx = 0;
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{
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U64 buffer[] =
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{
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mesh_vertices.u64[0],
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mesh_vertices.u64[1],
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mesh_indices.u64[0],
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mesh_indices.u64[1],
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(U64)mesh_geo_topology,
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(U64)mesh_geo_vertex_flags,
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albedo_tex.u64[0],
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albedo_tex.u64[1],
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(U64)d_top_tex2d_sample_kind(),
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};
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hash = d_hash_from_string(str8((U8 *)buffer, sizeof(buffer)));
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slot_idx = hash%params->mesh_batches.slots_count;
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}
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// rjf: map hash -> existing batch group node
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R_BatchGroup3DMapNode *node = 0;
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{
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for(R_BatchGroup3DMapNode *n = params->mesh_batches.slots[slot_idx]; n != 0; n = n->next)
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{
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if(n->hash == hash)
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{
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node = n;
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break;
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}
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}
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}
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// rjf: no batch group node? -> make one
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if(node == 0)
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{
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node = push_array(arena, R_BatchGroup3DMapNode, 1);
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SLLStackPush(params->mesh_batches.slots[slot_idx], node);
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node->hash = hash;
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node->batches = r_batch_list_make(sizeof(R_Mesh3DInst));
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node->params.mesh_vertices = mesh_vertices;
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node->params.mesh_indices = mesh_indices;
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node->params.mesh_geo_topology = mesh_geo_topology;
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node->params.mesh_geo_vertex_flags = mesh_geo_vertex_flags;
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node->params.albedo_tex = albedo_tex;
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node->params.albedo_tex_sample_kind = d_top_tex2d_sample_kind();
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node->params.xform = mat_4x4f32(1.f);
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}
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// rjf: push new instance to batch group
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R_Mesh3DInst *inst = (R_Mesh3DInst *)r_batch_list_push_inst(arena, &node->batches, 256);
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inst->xform = inst_xform;
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return inst;
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}
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//- rjf: collating one pre-prepped bucket into parent bucket
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internal void
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d_sub_bucket(D_Bucket *bucket)
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{
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Arena *arena = d_thread_ctx->arena;
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D_Bucket *src = bucket;
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D_Bucket *dst = d_top_bucket();
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Rng2F32 dst_clip = d_top_clip();
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B32 dst_clip_is_set = !(dst_clip.x0 == 0 && dst_clip.x1 == 0 &&
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dst_clip.y0 == 0 && dst_clip.y1 == 0);
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for(R_PassNode *n = src->passes.first; n != 0; n = n->next)
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{
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R_Pass *src_pass = &n->v;
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R_Pass *dst_pass = r_pass_from_kind(arena, &dst->passes, src_pass->kind);
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switch(dst_pass->kind)
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{
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default:{dst_pass->params = src_pass->params;}break;
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case R_PassKind_UI:
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{
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R_PassParams_UI *src_ui = src_pass->params_ui;
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R_PassParams_UI *dst_ui = dst_pass->params_ui;
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for(R_BatchGroup2DNode *src_group_n = src_ui->rects.first;
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src_group_n != 0;
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src_group_n = src_group_n->next)
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{
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R_BatchGroup2DNode *dst_group_n = push_array(arena, R_BatchGroup2DNode, 1);
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SLLQueuePush(dst_ui->rects.first, dst_ui->rects.last, dst_group_n);
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dst_ui->rects.count += 1;
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MemoryCopyStruct(&dst_group_n->params, &src_group_n->params);
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dst_group_n->batches = src_group_n->batches;
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dst_group_n->params.xform = d_top_xform2d();
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if(dst_clip_is_set)
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{
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B32 clip_is_set = !(dst_group_n->params.clip.x0 == 0 &&
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dst_group_n->params.clip.y0 == 0 &&
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dst_group_n->params.clip.x1 == 0 &&
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dst_group_n->params.clip.y1 == 0);
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dst_group_n->params.clip = clip_is_set ? intersect_2f32(dst_clip, dst_group_n->params.clip) : dst_clip;
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}
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}
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}break;
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}
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}
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}
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////////////////////////////////
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//~ rjf: Draw Call Helpers
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//- rjf: text
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internal void
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d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, F_Run trailer_run)
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{
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ProfBeginFunction();
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// rjf: grab total advance
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F32 run_list_total_advance = list->dim.x;
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// rjf: total advance > max? -> enable trailer
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B32 trailer_enabled = (run_list_total_advance >= max_x && trailer_run.dim.x < max_x);
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// rjf: draw runs
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F32 advance = 0;
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B32 trailer_found = 0;
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Vec4F32 last_color = {0};
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for(D_FancyRunNode *n = list->first; n != 0; n = n->next)
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{
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D_FancyRun *fr = &n->v;
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F_Piece *piece_first = fr->run.pieces.v;
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F_Piece *piece_opl = piece_first + fr->run.pieces.count;
|
|
F32 pre_advance = advance;
|
|
last_color = fr->color;
|
|
for(F_Piece *piece = piece_first;
|
|
piece < piece_opl;
|
|
piece += 1)
|
|
{
|
|
if(trailer_enabled && advance + piece->advance >= (max_x - trailer_run.dim.x))
|
|
{
|
|
trailer_found = 1;
|
|
break;
|
|
}
|
|
if(!trailer_enabled && advance + piece->advance >= max_x)
|
|
{
|
|
goto end_draw;
|
|
}
|
|
R_Handle texture = piece->texture;
|
|
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
|
Vec2F32 size = dim_2f32(src);
|
|
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
|
p.y + piece->offset.y,
|
|
p.x + piece->offset.x + advance + size.x,
|
|
p.y + piece->offset.y + size.y);
|
|
if(!r_handle_match(texture, r_handle_zero()))
|
|
{
|
|
d_img(dst, src, texture, fr->color, 0, 0, 0);
|
|
}
|
|
advance += piece->advance;
|
|
}
|
|
if(fr->underline_thickness > 0)
|
|
{
|
|
d_rect(r2f32p(p.x+pre_advance,
|
|
p.y+fr->run.descent+fr->run.descent/8,
|
|
p.x+advance + (advance-pre_advance)/8,
|
|
p.y+fr->run.descent+fr->run.descent/8+fr->underline_thickness),
|
|
fr->color, 0, 0, 1.f);
|
|
}
|
|
if(fr->strikethrough_thickness > 0)
|
|
{
|
|
d_rect(r2f32p(p.x+pre_advance, p.y+fr->run.descent - fr->run.ascent/2, p.x+advance, p.y+fr->run.descent - fr->run.ascent/2 + fr->strikethrough_thickness), fr->color, 0, 0, 1.f);
|
|
}
|
|
if(trailer_found)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
end_draw:;
|
|
|
|
// rjf: draw trailer
|
|
if(trailer_found)
|
|
{
|
|
F_Piece *piece_first = trailer_run.pieces.v;
|
|
F_Piece *piece_opl = piece_first + trailer_run.pieces.count;
|
|
F32 pre_advance = advance;
|
|
Vec4F32 trailer_piece_color = last_color;
|
|
for(F_Piece *piece = piece_first;
|
|
piece < piece_opl;
|
|
piece += 1)
|
|
{
|
|
R_Handle texture = piece->texture;
|
|
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
|
Vec2F32 size = dim_2f32(src);
|
|
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
|
p.y + piece->offset.y,
|
|
p.x + piece->offset.x + advance + size.x,
|
|
p.y + piece->offset.y + size.y);
|
|
if(!r_handle_match(texture, r_handle_zero()))
|
|
{
|
|
d_img(dst, src, texture, trailer_piece_color, 0, 0, 0);
|
|
trailer_piece_color.w *= 0.5f;
|
|
}
|
|
advance += piece->advance;
|
|
}
|
|
}
|
|
|
|
ProfEnd();
|
|
}
|
|
|
|
internal void
|
|
d_text_run(Vec2F32 p, Vec4F32 color, F_Run run)
|
|
{
|
|
F32 advance = 0;
|
|
F_Piece *piece_first = run.pieces.v;
|
|
F_Piece *piece_opl = piece_first + run.pieces.count;
|
|
for(F_Piece *piece = piece_first;
|
|
piece < piece_opl;
|
|
piece += 1)
|
|
{
|
|
R_Handle texture = piece->texture;
|
|
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
|
Vec2F32 size = dim_2f32(src);
|
|
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
|
p.y + piece->offset.y,
|
|
p.x + piece->offset.x + advance + size.x,
|
|
p.y + piece->offset.y + size.y);
|
|
if(size.x != 0 && size.y != 0 && !r_handle_match(texture, r_handle_zero()))
|
|
{
|
|
d_img(dst, src, texture, color, 0, 0, 0);
|
|
}
|
|
advance += piece->advance;
|
|
}
|
|
}
|
|
|
|
internal void
|
|
d_truncated_text_run(Vec2F32 p, Vec4F32 color, F32 max_x, F_Run text_run, F_Run trailer_run)
|
|
{
|
|
B32 truncated = 0;
|
|
B32 set_truncation = 0;
|
|
F32 truncation_p = p.x;
|
|
F32 max_x_minus_ellipses = max_x - trailer_run.dim.x;
|
|
F32 available_space = max_x - p.x;
|
|
|
|
// rjf: find last piece before truncation
|
|
B32 truncation_needed = 0;
|
|
F_Piece *last_piece_before_truncation = 0;
|
|
F32 truncation_offset = 0;
|
|
if(available_space > text_run.dim.x || available_space > trailer_run.dim.x)
|
|
{
|
|
F32 advance = 0;
|
|
F_Piece *text_run_first = text_run.pieces.v;
|
|
F_Piece *text_run_opl = text_run_first + text_run.pieces.count;
|
|
for(F_Piece *piece = text_run_first;
|
|
piece < text_run_opl;
|
|
piece += 1)
|
|
{
|
|
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
|
Vec2F32 size = dim_2f32(src);
|
|
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
|
p.y + piece->offset.y,
|
|
p.x + piece->offset.x + advance + size.x,
|
|
p.y + piece->offset.y + size.y);
|
|
advance += piece->advance;
|
|
if(last_piece_before_truncation == 0 && p.x + advance > max_x_minus_ellipses)
|
|
{
|
|
truncation_offset = advance - piece->advance;
|
|
last_piece_before_truncation = piece;
|
|
}
|
|
if(p.x + advance > max_x)
|
|
{
|
|
truncation_needed = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// rjf: draw pieces
|
|
if(available_space > text_run.dim.x || available_space > trailer_run.dim.x)
|
|
{
|
|
F32 advance = 0;
|
|
F_Piece *text_run_first = text_run.pieces.v;
|
|
F_Piece *text_run_opl = text_run_first + text_run.pieces.count;
|
|
for(F_Piece *piece = text_run_first;
|
|
piece < text_run_opl;
|
|
piece += 1)
|
|
{
|
|
if(truncation_needed && piece == last_piece_before_truncation)
|
|
{
|
|
break;
|
|
}
|
|
R_Handle texture = piece->texture;
|
|
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
|
Vec2F32 size = dim_2f32(src);
|
|
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
|
p.y + piece->offset.y,
|
|
p.x + piece->offset.x + advance + size.x,
|
|
p.y + piece->offset.y + size.y);
|
|
if(size.x != 0 && size.y != 0 && !r_handle_match(texture, r_handle_zero()))
|
|
{
|
|
d_img(dst, src, texture, color, 0, 0, 0);
|
|
}
|
|
advance += piece->advance;
|
|
}
|
|
}
|
|
|
|
// rjf: draw truncation ellipses
|
|
if(truncation_needed && last_piece_before_truncation != 0)
|
|
{
|
|
Vec2F32 ellipses_p = {p.x + truncation_offset, p.y};
|
|
Vec4F32 ellipses_color = color;
|
|
F32 advance = 0;
|
|
F_Piece *trailer_run_first = trailer_run.pieces.v;
|
|
F_Piece *trailer_run_opl = trailer_run_first + trailer_run.pieces.count;
|
|
for(F_Piece *piece = trailer_run_first;
|
|
piece < trailer_run_opl;
|
|
piece += 1)
|
|
{
|
|
R_Handle texture = piece->texture;
|
|
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
|
Vec2F32 size = dim_2f32(src);
|
|
Rng2F32 dst = r2f32p(ellipses_p.x + piece->offset.x + advance,
|
|
ellipses_p.y + piece->offset.y,
|
|
ellipses_p.x + piece->offset.x + advance + size.x,
|
|
ellipses_p.y + piece->offset.y + size.y);
|
|
if(size.x != 0 && size.y != 0 && !r_handle_match(texture, r_handle_zero()))
|
|
{
|
|
d_img(dst, src, texture, ellipses_color, 0, 0, 0);
|
|
}
|
|
ellipses_color.w *= 0.5f;
|
|
advance += piece->advance;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void
|
|
d_text(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, String8 string)
|
|
{
|
|
Temp scratch = scratch_begin(0, 0);
|
|
F_Run run = f_push_run_from_string(scratch.arena, font, size, 0, string);
|
|
d_text_run(p, color, run);
|
|
scratch_end(scratch);
|
|
}
|
|
|
|
internal void
|
|
d_textf(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, char *fmt, ...)
|
|
{
|
|
Temp scratch = scratch_begin(0, 0);
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
String8 string = push_str8fv(scratch.arena, fmt, args);
|
|
va_end(args);
|
|
d_text(font, size, p, color, string);
|
|
scratch_end(scratch);
|
|
}
|
|
|
|
internal void
|
|
d_truncated_text(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, F32 max_x, String8 string)
|
|
{
|
|
Temp scratch = scratch_begin(0, 0);
|
|
F_Run run = f_push_run_from_string(scratch.arena, font, size, 0, string);
|
|
F_Run ellipses_run = f_push_run_from_string(scratch.arena, font, size, 0, str8_lit("..."));
|
|
d_truncated_text_run(p, color, max_x, run, ellipses_run);
|
|
scratch_end(scratch);
|
|
}
|
|
|
|
internal void
|
|
d_truncated_textf(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, F32 max_x, char *fmt, ...)
|
|
{
|
|
Temp scratch = scratch_begin(0, 0);
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
String8 string = push_str8f(scratch.arena, fmt, args);
|
|
d_truncated_text(font, size, p, color, max_x, string);
|
|
va_end(args);
|
|
scratch_end(scratch);
|
|
}
|