// Copyright (c) 2024 Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) //////////////////////////////// //~ rjf: Generated Code #define D_StackPushImpl(name_upper, name_lower, type, val) \ D_Bucket *bucket = d_top_bucket();\ type old_val = bucket->top_##name_lower->v;\ D_##name_upper##Node *node = push_array(d_thread_ctx->arena, D_##name_upper##Node, 1);\ node->v = (val);\ SLLStackPush(bucket->top_##name_lower, node);\ bucket->stack_gen += 1;\ return old_val #define D_StackPopImpl(name_upper, name_lower, type) \ D_Bucket *bucket = d_top_bucket();\ type popped_val = bucket->top_##name_lower->v;\ SLLStackPop(bucket->top_##name_lower);\ bucket->stack_gen += 1;\ return popped_val #define D_StackTopImpl(name_upper, name_lower, type) \ D_Bucket *bucket = d_top_bucket();\ type top_val = bucket->top_##name_lower->v;\ return top_val #include "generated/draw.meta.c" //////////////////////////////// //~ rjf: Basic Helpers internal U64 d_hash_from_string(String8 string) { U64 result = 5381; for(U64 i = 0; i < string.size; i += 1) { result = ((result << 5) + result) + string.str[i]; } return result; } //////////////////////////////// //~ rjf: Fancy String Type Functions internal void d_fancy_string_list_push(Arena *arena, D_FancyStringList *list, D_FancyString *str) { D_FancyStringNode *n = push_array_no_zero(arena, D_FancyStringNode, 1); MemoryCopyStruct(&n->v, str); SLLQueuePush(list->first, list->last, n); list->node_count += 1; list->total_size += str->string.size; } internal String8 d_string_from_fancy_string_list(Arena *arena, D_FancyStringList *list) { String8 result = {0}; result.size = list->total_size; result.str = push_array_no_zero(arena, U8, result.size); U64 idx = 0; for(D_FancyStringNode *n = list->first; n != 0; n = n->next) { MemoryCopy(result.str+idx, n->v.string.str, n->v.string.size); idx += n->v.string.size; } return result; } internal D_FancyRunList d_fancy_run_list_from_fancy_string_list(Arena *arena, D_FancyStringList *strs) { ProfBeginFunction(); D_FancyRunList run_list = {0}; for(D_FancyStringNode *n = strs->first; n != 0; n = n->next) { D_FancyRunNode *dst_n = push_array(arena, D_FancyRunNode, 1); dst_n->v.run = f_push_run_from_string(arena, n->v.font, n->v.size, 0, n->v.string); dst_n->v.color = n->v.color; dst_n->v.underline_thickness = n->v.underline_thickness; dst_n->v.strikethrough_thickness = n->v.strikethrough_thickness; SLLQueuePush(run_list.first, run_list.last, dst_n); run_list.node_count += 1; run_list.dim.x += dst_n->v.run.dim.x; run_list.dim.y = Max(run_list.dim.y, dst_n->v.run.dim.y); } ProfEnd(); return run_list; } //////////////////////////////// //~ rjf: Top-Level API // // (Frame boundaries) internal void d_begin_frame(void) { if(d_thread_ctx == 0) { Arena *arena = arena_alloc__sized(GB(64), MB(8)); d_thread_ctx = push_array(arena, D_ThreadCtx, 1); d_thread_ctx->arena = arena; d_thread_ctx->arena_frame_start_pos = arena_pos(arena); } arena_pop_to(d_thread_ctx->arena, d_thread_ctx->arena_frame_start_pos); d_thread_ctx->free_bucket_selection = 0; d_thread_ctx->top_bucket = 0; } internal void d_submit_bucket(OS_Handle os_window, R_Handle r_window, D_Bucket *bucket) { r_window_submit(os_window, r_window, &bucket->passes); } //////////////////////////////// //~ rjf: Bucket Construction & Selection API // // (Bucket: Handle to sequence of many render passes, constructed by this layer) internal D_Bucket * d_bucket_make(void) { D_Bucket *bucket = push_array(d_thread_ctx->arena, D_Bucket, 1); D_BucketStackInits(bucket); return bucket; } internal void d_push_bucket(D_Bucket *bucket) { D_BucketSelectionNode *node = d_thread_ctx->free_bucket_selection; if(node) { SLLStackPop(d_thread_ctx->free_bucket_selection); } else { node = push_array(d_thread_ctx->arena, D_BucketSelectionNode, 1); } SLLStackPush(d_thread_ctx->top_bucket, node); node->bucket = bucket; } internal void d_pop_bucket(void) { D_BucketSelectionNode *node = d_thread_ctx->top_bucket; SLLStackPop(d_thread_ctx->top_bucket); SLLStackPush(d_thread_ctx->free_bucket_selection, node); } internal D_Bucket * d_top_bucket(void) { D_Bucket *bucket = 0; if(d_thread_ctx->top_bucket != 0) { bucket = d_thread_ctx->top_bucket->bucket; } return bucket; } //////////////////////////////// //~ rjf: Bucket Stacks // // (Pushing/popping implicit draw parameters) // NOTE(rjf): (The implementation of the push/pop/top functions is auto-generated) //////////////////////////////// //~ rjf: Draw Calls // // (Apply to the calling thread's currently selected bucket) //- rjf: rectangles internal inline R_Rect2DInst * d_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness) { Arena *arena = d_thread_ctx->arena; D_Bucket *bucket = d_top_bucket(); R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_UI); R_PassParams_UI *params = pass->params_ui; R_BatchGroup2DList *rects = ¶ms->rects; R_BatchGroup2DNode *node = rects->last; if(node == 0 || bucket->stack_gen != bucket->last_cmd_stack_gen) { node = push_array(arena, R_BatchGroup2DNode, 1); SLLQueuePush(rects->first, rects->last, node); rects->count += 1; node->batches = r_batch_list_make(sizeof(R_Rect2DInst)); node->params.tex = r_handle_zero(); node->params.tex_sample_kind = bucket->top_tex2d_sample_kind->v; node->params.xform = bucket->top_xform2d->v; node->params.clip = bucket->top_clip->v; node->params.transparency = bucket->top_transparency->v; } R_Rect2DInst *inst = (R_Rect2DInst *)r_batch_list_push_inst(arena, &node->batches, 256); inst->dst = dst; inst->src = r2f32p(0, 0, 0, 0); inst->colors[Corner_00] = color; inst->colors[Corner_01] = color; inst->colors[Corner_10] = color; inst->colors[Corner_11] = color; inst->corner_radii[Corner_00] = corner_radius; inst->corner_radii[Corner_01] = corner_radius; inst->corner_radii[Corner_10] = corner_radius; inst->corner_radii[Corner_11] = corner_radius; inst->border_thickness = border_thickness; inst->edge_softness = edge_softness; inst->white_texture_override = 1.f; bucket->last_cmd_stack_gen = bucket->stack_gen; return inst; } //- rjf: images internal inline R_Rect2DInst * d_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness) { Arena *arena = d_thread_ctx->arena; D_Bucket *bucket = d_top_bucket(); R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_UI); R_PassParams_UI *params = pass->params_ui; R_BatchGroup2DList *rects = ¶ms->rects; R_BatchGroup2DNode *node = rects->last; if(node != 0 && bucket->stack_gen == bucket->last_cmd_stack_gen && r_handle_match(node->params.tex, r_handle_zero())) { node->params.tex = texture; } else if(node == 0 || bucket->stack_gen != bucket->last_cmd_stack_gen || !r_handle_match(texture, node->params.tex)) { node = push_array(arena, R_BatchGroup2DNode, 1); SLLQueuePush(rects->first, rects->last, node); rects->count += 1; node->batches = r_batch_list_make(sizeof(R_Rect2DInst)); node->params.tex = texture; node->params.tex_sample_kind = bucket->top_tex2d_sample_kind->v; node->params.xform = bucket->top_xform2d->v; node->params.clip = bucket->top_clip->v; node->params.transparency = bucket->top_transparency->v; } R_Rect2DInst *inst = (R_Rect2DInst *)r_batch_list_push_inst(arena, &node->batches, 256); inst->dst = dst; inst->src = src; inst->colors[Corner_00] = color; inst->colors[Corner_01] = color; inst->colors[Corner_10] = color; inst->colors[Corner_11] = color; inst->corner_radii[Corner_00] = corner_radius; inst->corner_radii[Corner_01] = corner_radius; inst->corner_radii[Corner_10] = corner_radius; inst->corner_radii[Corner_11] = corner_radius; inst->border_thickness = border_thickness; inst->edge_softness = edge_softness; inst->white_texture_override = 0.f; bucket->last_cmd_stack_gen = bucket->stack_gen; return inst; } //- rjf: blurs internal R_PassParams_Blur * d_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius) { Arena *arena = d_thread_ctx->arena; D_Bucket *bucket = d_top_bucket(); R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Blur); R_PassParams_Blur *params = pass->params_blur; params->rect = rect; params->blur_size = blur_size; params->corner_radii[Corner_00] = corner_radius; params->corner_radii[Corner_01] = corner_radius; params->corner_radii[Corner_10] = corner_radius; params->corner_radii[Corner_11] = corner_radius; return params; } //- rjf: 3d rendering pass params internal R_PassParams_Geo3D * d_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection) { Arena *arena = d_thread_ctx->arena; D_Bucket *bucket = d_top_bucket(); R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Geo3D); R_PassParams_Geo3D *params = pass->params_geo3d; params->viewport = viewport; params->view = view; params->projection = projection; return params; } //- rjf: meshes internal R_Mesh3DInst * d_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo_topology, R_GeoVertexFlags mesh_geo_vertex_flags, R_Handle albedo_tex, Mat4x4F32 inst_xform) { Arena *arena = d_thread_ctx->arena; D_Bucket *bucket = d_top_bucket(); R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Geo3D); R_PassParams_Geo3D *params = pass->params_geo3d; // rjf: mesh batch map not made yet -> make if(params->mesh_batches.slots_count == 0) { params->mesh_batches.slots_count = 64; params->mesh_batches.slots = push_array(arena, R_BatchGroup3DMapNode *, params->mesh_batches.slots_count); } // rjf: hash batch group 3d params U64 hash = 0; U64 slot_idx = 0; { U64 buffer[] = { mesh_vertices.u64[0], mesh_vertices.u64[1], mesh_indices.u64[0], mesh_indices.u64[1], (U64)mesh_geo_topology, (U64)mesh_geo_vertex_flags, albedo_tex.u64[0], albedo_tex.u64[1], (U64)d_top_tex2d_sample_kind(), }; hash = d_hash_from_string(str8((U8 *)buffer, sizeof(buffer))); slot_idx = hash%params->mesh_batches.slots_count; } // rjf: map hash -> existing batch group node R_BatchGroup3DMapNode *node = 0; { for(R_BatchGroup3DMapNode *n = params->mesh_batches.slots[slot_idx]; n != 0; n = n->next) { if(n->hash == hash) { node = n; break; } } } // rjf: no batch group node? -> make one if(node == 0) { node = push_array(arena, R_BatchGroup3DMapNode, 1); SLLStackPush(params->mesh_batches.slots[slot_idx], node); node->hash = hash; node->batches = r_batch_list_make(sizeof(R_Mesh3DInst)); node->params.mesh_vertices = mesh_vertices; node->params.mesh_indices = mesh_indices; node->params.mesh_geo_topology = mesh_geo_topology; node->params.mesh_geo_vertex_flags = mesh_geo_vertex_flags; node->params.albedo_tex = albedo_tex; node->params.albedo_tex_sample_kind = d_top_tex2d_sample_kind(); node->params.xform = mat_4x4f32(1.f); } // rjf: push new instance to batch group R_Mesh3DInst *inst = (R_Mesh3DInst *)r_batch_list_push_inst(arena, &node->batches, 256); inst->xform = inst_xform; return inst; } //- rjf: collating one pre-prepped bucket into parent bucket internal void d_sub_bucket(D_Bucket *bucket) { Arena *arena = d_thread_ctx->arena; D_Bucket *src = bucket; D_Bucket *dst = d_top_bucket(); Rng2F32 dst_clip = d_top_clip(); B32 dst_clip_is_set = !(dst_clip.x0 == 0 && dst_clip.x1 == 0 && dst_clip.y0 == 0 && dst_clip.y1 == 0); for(R_PassNode *n = src->passes.first; n != 0; n = n->next) { R_Pass *src_pass = &n->v; R_Pass *dst_pass = r_pass_from_kind(arena, &dst->passes, src_pass->kind); switch(dst_pass->kind) { default:{dst_pass->params = src_pass->params;}break; case R_PassKind_UI: { R_PassParams_UI *src_ui = src_pass->params_ui; R_PassParams_UI *dst_ui = dst_pass->params_ui; for(R_BatchGroup2DNode *src_group_n = src_ui->rects.first; src_group_n != 0; src_group_n = src_group_n->next) { R_BatchGroup2DNode *dst_group_n = push_array(arena, R_BatchGroup2DNode, 1); SLLQueuePush(dst_ui->rects.first, dst_ui->rects.last, dst_group_n); dst_ui->rects.count += 1; MemoryCopyStruct(&dst_group_n->params, &src_group_n->params); dst_group_n->batches = src_group_n->batches; dst_group_n->params.xform = d_top_xform2d(); if(dst_clip_is_set) { B32 clip_is_set = !(dst_group_n->params.clip.x0 == 0 && dst_group_n->params.clip.y0 == 0 && dst_group_n->params.clip.x1 == 0 && dst_group_n->params.clip.y1 == 0); dst_group_n->params.clip = clip_is_set ? intersect_2f32(dst_clip, dst_group_n->params.clip) : dst_clip; } } }break; } } } //////////////////////////////// //~ rjf: Draw Call Helpers //- rjf: text internal void d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, F_Run trailer_run) { ProfBeginFunction(); // rjf: grab total advance F32 run_list_total_advance = list->dim.x; // rjf: total advance > max? -> enable trailer B32 trailer_enabled = (run_list_total_advance >= max_x && trailer_run.dim.x < max_x); // rjf: draw runs F32 advance = 0; B32 trailer_found = 0; Vec4F32 last_color = {0}; for(D_FancyRunNode *n = list->first; n != 0; n = n->next) { D_FancyRun *fr = &n->v; F_Piece *piece_first = fr->run.pieces.v; F_Piece *piece_opl = piece_first + fr->run.pieces.count; F32 pre_advance = advance; last_color = fr->color; for(F_Piece *piece = piece_first; piece < piece_opl; piece += 1) { if(trailer_enabled && advance + piece->advance >= (max_x - trailer_run.dim.x)) { trailer_found = 1; break; } if(!trailer_enabled && advance + piece->advance >= max_x) { goto end_draw; } R_Handle texture = piece->texture; Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1); Vec2F32 size = dim_2f32(src); Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance, p.y + piece->offset.y, p.x + piece->offset.x + advance + size.x, p.y + piece->offset.y + size.y); if(!r_handle_match(texture, r_handle_zero())) { d_img(dst, src, texture, fr->color, 0, 0, 0); } advance += piece->advance; } if(fr->underline_thickness > 0) { d_rect(r2f32p(p.x+pre_advance, p.y+fr->run.descent+fr->run.descent/8, p.x+advance + (advance-pre_advance)/8, p.y+fr->run.descent+fr->run.descent/8+fr->underline_thickness), fr->color, 0, 0, 1.f); } if(fr->strikethrough_thickness > 0) { d_rect(r2f32p(p.x+pre_advance, p.y+fr->run.descent - fr->run.ascent/2, p.x+advance, p.y+fr->run.descent - fr->run.ascent/2 + fr->strikethrough_thickness), fr->color, 0, 0, 1.f); } if(trailer_found) { break; } } end_draw:; // rjf: draw trailer if(trailer_found) { F_Piece *piece_first = trailer_run.pieces.v; F_Piece *piece_opl = piece_first + trailer_run.pieces.count; F32 pre_advance = advance; Vec4F32 trailer_piece_color = last_color; for(F_Piece *piece = piece_first; piece < piece_opl; piece += 1) { R_Handle texture = piece->texture; Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1); Vec2F32 size = dim_2f32(src); Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance, p.y + piece->offset.y, p.x + piece->offset.x + advance + size.x, p.y + piece->offset.y + size.y); if(!r_handle_match(texture, r_handle_zero())) { d_img(dst, src, texture, trailer_piece_color, 0, 0, 0); trailer_piece_color.w *= 0.5f; } advance += piece->advance; } } ProfEnd(); } internal void d_text_run(Vec2F32 p, Vec4F32 color, F_Run run) { F32 advance = 0; F_Piece *piece_first = run.pieces.v; F_Piece *piece_opl = piece_first + run.pieces.count; for(F_Piece *piece = piece_first; piece < piece_opl; piece += 1) { R_Handle texture = piece->texture; Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1); Vec2F32 size = dim_2f32(src); Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance, p.y + piece->offset.y, p.x + piece->offset.x + advance + size.x, p.y + piece->offset.y + size.y); if(size.x != 0 && size.y != 0 && !r_handle_match(texture, r_handle_zero())) { d_img(dst, src, texture, color, 0, 0, 0); } advance += piece->advance; } } internal void d_truncated_text_run(Vec2F32 p, Vec4F32 color, F32 max_x, F_Run text_run, F_Run trailer_run) { B32 truncated = 0; B32 set_truncation = 0; F32 truncation_p = p.x; F32 max_x_minus_ellipses = max_x - trailer_run.dim.x; F32 available_space = max_x - p.x; // rjf: find last piece before truncation B32 truncation_needed = 0; F_Piece *last_piece_before_truncation = 0; F32 truncation_offset = 0; if(available_space > text_run.dim.x || available_space > trailer_run.dim.x) { F32 advance = 0; F_Piece *text_run_first = text_run.pieces.v; F_Piece *text_run_opl = text_run_first + text_run.pieces.count; for(F_Piece *piece = text_run_first; piece < text_run_opl; piece += 1) { Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1); Vec2F32 size = dim_2f32(src); Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance, p.y + piece->offset.y, p.x + piece->offset.x + advance + size.x, p.y + piece->offset.y + size.y); advance += piece->advance; if(last_piece_before_truncation == 0 && p.x + advance > max_x_minus_ellipses) { truncation_offset = advance - piece->advance; last_piece_before_truncation = piece; } if(p.x + advance > max_x) { truncation_needed = 1; } } } // rjf: draw pieces if(available_space > text_run.dim.x || available_space > trailer_run.dim.x) { F32 advance = 0; F_Piece *text_run_first = text_run.pieces.v; F_Piece *text_run_opl = text_run_first + text_run.pieces.count; for(F_Piece *piece = text_run_first; piece < text_run_opl; piece += 1) { if(truncation_needed && piece == last_piece_before_truncation) { break; } R_Handle texture = piece->texture; Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1); Vec2F32 size = dim_2f32(src); Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance, p.y + piece->offset.y, p.x + piece->offset.x + advance + size.x, p.y + piece->offset.y + size.y); if(size.x != 0 && size.y != 0 && !r_handle_match(texture, r_handle_zero())) { d_img(dst, src, texture, color, 0, 0, 0); } advance += piece->advance; } } // rjf: draw truncation ellipses if(truncation_needed && last_piece_before_truncation != 0) { Vec2F32 ellipses_p = {p.x + truncation_offset, p.y}; Vec4F32 ellipses_color = color; F32 advance = 0; F_Piece *trailer_run_first = trailer_run.pieces.v; F_Piece *trailer_run_opl = trailer_run_first + trailer_run.pieces.count; for(F_Piece *piece = trailer_run_first; piece < trailer_run_opl; piece += 1) { R_Handle texture = piece->texture; Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1); Vec2F32 size = dim_2f32(src); Rng2F32 dst = r2f32p(ellipses_p.x + piece->offset.x + advance, ellipses_p.y + piece->offset.y, ellipses_p.x + piece->offset.x + advance + size.x, ellipses_p.y + piece->offset.y + size.y); if(size.x != 0 && size.y != 0 && !r_handle_match(texture, r_handle_zero())) { d_img(dst, src, texture, ellipses_color, 0, 0, 0); } ellipses_color.w *= 0.5f; advance += piece->advance; } } } internal void d_text(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, String8 string) { Temp scratch = scratch_begin(0, 0); F_Run run = f_push_run_from_string(scratch.arena, font, size, 0, string); d_text_run(p, color, run); scratch_end(scratch); } internal void d_textf(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, char *fmt, ...) { Temp scratch = scratch_begin(0, 0); va_list args; va_start(args, fmt); String8 string = push_str8fv(scratch.arena, fmt, args); va_end(args); d_text(font, size, p, color, string); scratch_end(scratch); } internal void d_truncated_text(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, F32 max_x, String8 string) { Temp scratch = scratch_begin(0, 0); F_Run run = f_push_run_from_string(scratch.arena, font, size, 0, string); F_Run ellipses_run = f_push_run_from_string(scratch.arena, font, size, 0, str8_lit("...")); d_truncated_text_run(p, color, max_x, run, ellipses_run); scratch_end(scratch); } internal void d_truncated_textf(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, F32 max_x, char *fmt, ...) { Temp scratch = scratch_begin(0, 0); va_list args; va_start(args, fmt); String8 string = push_str8f(scratch.arena, fmt, args); d_truncated_text(font, size, p, color, max_x, string); va_end(args); scratch_end(scratch); }