Commit Graph
18 Commits
Author SHA1 Message Date
Ryan Fleury 6a95da35e0 opengl: more coverage/convergence w/ d3d11 2026-05-09 20:25:14 -07:00
Ryan Fleury 0cfc113272 opengl: apply transforms to rendering 2026-05-09 13:30:56 -07:00
Ryan Fleury a16716eff7 d2r2: fix missing function types on functions returning void 2026-05-09 12:38:08 -07:00
Ryan Fleury 2f6d0f9aaa os -> wm; *_w32_ -> w32_*_, *_lnx_ -> lnx_*_ 2026-05-08 21:17:21 -07:00
Ryan Fleury 9a7782de47 re-slice linux/win32 backends, top-level folder is backend (demon/win32 -> win32/demon, etc.); os_gfx -> window_manager; fix linux / opengl builds for new apis/types 2026-05-08 15:21:22 -07:00
Ryan Fleury aea4a4ff9d eliminate os_core, move into base; eliminate regs, move into arch abstraction layer, define x64 regs in x64 layer; move win32 backend for os core (now base) functionality to top-level win32 layer 2026-05-08 15:21:21 -07:00
Ryan Fleury af423b142e gl shear 2025-11-07 14:47:14 -08:00
Ryan Fleury 94b969f203 copyright year 2025-06-02 14:13:57 -07:00
Ryan Fleury 533136875e eliminate dummy window egl setup 2025-05-12 17:20:46 -07:00
Ryan Fleury a5b227a1c6 egl/glx work; eliminate unneeded path normalization paths; do not assume os current path when normalizing paths; gl synchronous debug strings 2025-05-12 16:03:36 -07:00
Ryan Fleury fe3cac7ac3 parameterize irtree generation path with identifier resolution rules; in most cases, we want the usual order: implicit accesses -> locals -> registers -> globals/tlocals/types/procedures -> macros; but if we are specifically evaluating a call expression tree, we want to prefer callables - in this case, macros should be prioritized. 2025-05-12 11:56:57 -07:00
Ryan Fleury cc319190c6 render/opengl: flushed instance buffers 2025-05-11 15:26:05 -07:00
Ryan Fleury 219e5bd211 first pass at standing up freetype font provider backend 2025-05-10 15:59:44 -07:00
Ryan Fleury b52e3be5ae fill out more linux os layer coverage 2025-05-10 11:38:43 -07:00
Ryan Fleury b9350c867c egl backend for linux backend of opengl backend of render 2025-05-10 11:04:59 -07:00
Ryan Fleury ab5c47a0fd fix opengl win32 build 2025-05-10 08:36:13 -07:00
Ryan Fleury a1318e6117 sketch out first bit of linux-backend of opengl-backend 2025-05-09 21:51:48 -07:00
Ryan Fleury 48b8c41713 opengl render backend 2025-05-09 19:48:41 -07:00