Commit Graph
3 Commits
Author SHA1 Message Date
Ryan Fleury b18e437337 git normalize all files 2024-07-26 11:13:47 -07:00
Martins Mozeiko fd982d38fc Fixes bad resource usage in rendering
D3D11 is quite strict about how resources are supposed to be used - read/write & CPU access.
This changes Tex2DKind and BufferKind into one uniform ResourceKind (because it's the same thing really).

And it is more strict about usage:
1) Static is not allowed to update, resource is immutable, data provided at creation
2) Dynamic allows CPU to update GPU resource occasionally via UpdateSubresource
3) Stream allows CPU to update GPU resource often via Map/Unmap (currently unused)
2024-05-24 14:04:42 -07:00
Ryan Fleury b9a7b64280 stub render backend for tests; hoist out raddbg code/entry points from build target file, to be called into by sanity tests 2024-01-12 20:06:38 -08:00