Commit Graph

14 Commits

Author SHA1 Message Date
Ryan Fleury b18e437337 git normalize all files 2024-07-26 11:13:47 -07:00
Ryan Fleury 38090b6273 extend font provider backend with ability to independently toggle hinting & full anti-aliasing; fix up ui text measurement/placement; introduce per-window settings for adjusting font rendering parameters 2024-06-28 15:31:27 -07:00
Ryan Fleury 16863b1f5a fix run-list size calculation, accounting for advance vs. end pad 2024-06-22 20:29:38 -07:00
Ryan Fleury f9abb397f3 adjust px offset -> byte offset path for new text measuring fixes 2024-06-22 20:19:24 -07:00
Ryan Fleury 6ac870dac0 improvements in text layout, focus visualization, smooth text rasterization for icons; checkpoint in ui visuals pass 2024-06-22 15:58:40 -07:00
Ryan Fleury 5f23820f9d checkpoint on ui/palettes/visuals pass 2024-06-21 22:06:40 -07:00
Ryan Fleury 8319850666 fix precision tab alignment issue 2024-05-28 06:10:12 -07:00
Ryan Fleury 50d401e4ce formalize tab size in all ui codepaths, per-box; pick 4*columnsize by default in text views 2024-05-24 16:34:42 -07:00
Ryan Fleury d716159faf feed base column & tab width through all font rendering paths; use temporary constants 2024-05-24 15:12:40 -07:00
Ryan Fleury 5074b7f62e expand f_push_run_from_... to basing its tab-advance logic on what base column it is starting at - currently assume this is 0, basically doing the most naive tab alignment version that will work for leading spaces but for nothing else, and also assume 4-space tab width for now 2024-05-24 14:40:07 -07:00
Martins Mozeiko fd982d38fc Fixes bad resource usage in rendering
D3D11 is quite strict about how resources are supposed to be used - read/write & CPU access.
This changes Tex2DKind and BufferKind into one uniform ResourceKind (because it's the same thing really).

And it is more strict about usage:
1) Static is not allowed to update, resource is immutable, data provided at creation
2) Dynamic allows CPU to update GPU resource occasionally via UpdateSubresource
3) Stream allows CPU to update GPU resource often via Map/Unmap (currently unused)
2024-05-24 14:04:42 -07:00
Ryan Fleury 89af8124c7 ui truncated string hovering -> display full string as a tooltip 2024-01-26 09:04:29 -08:00
Ryan Fleury 834f4f7d20 dont render entire atlas region for font run pieces; render more minimal rasterization size 2024-01-22 15:07:20 -08:00
Ryan Fleury a42ec6aeff initial upload 2024-01-10 19:57:50 -08:00