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layer color coverage / usage in thread colors
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@@ -26,7 +26,7 @@ internal void tctx_init_and_equip(TCTX *tctx);
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internal void tctx_release(void);
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internal TCTX* tctx_get_equipped(void);
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internal Arena* tctx_get_scratch(Arena **conflicts, U64 countt);
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internal Arena* tctx_get_scratch(Arena **conflicts, U64 count);
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internal void tctx_set_thread_name(String8 name);
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internal String8 tctx_get_thread_name(void);
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