mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-06-13 07:32:23 -07:00
layer color coverage / usage in thread colors
This commit is contained in:
@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0x59b6c3ff
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////////////////////////////////
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//~ rjf: Top-Level Layer Initialization
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+2
-2
@@ -4,8 +4,8 @@
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////////////////////////////////
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//~ rjf: Base Includes
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#undef MARKUP_LAYER_COLOR
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#define MARKUP_LAYER_COLOR 0.20f, 0.60f, 0.80f
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#undef LAYER_COLOR
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#define LAYER_COLOR 0.20f, 0.60f, 0.80f
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#include "base_core.c"
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#include "base_profile.c"
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@@ -8,9 +8,12 @@
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#define RADDBG_MARKUP_VSNPRINTF raddbg_vsnprintf
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#include "lib_raddbg_markup/raddbg_markup.h"
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#if !defined(LAYER_COLOR)
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# define LAYER_COLOR 0x404040ff
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#endif
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internal void set_thread_name(String8 string);
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internal void set_thread_namef(char *fmt, ...);
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#define ThreadNameF(...) (set_thread_namef(__VA_ARGS__))
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#define ThreadName(str) (set_thread_name(str))
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#define ThreadNameF(...) (set_thread_namef(__VA_ARGS__), raddbg_thread_color_u32(LAYER_COLOR))
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#endif // BASE_MARKUP_H
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+18
-22
@@ -11,10 +11,6 @@
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# define PROFILE_TELEMETRY 0
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#endif
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#if !defined(MARKUP_LAYER_COLOR)
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# define MARKUP_LAYER_COLOR 1.00f, 0.00f, 1.00f
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#endif
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////////////////////////////////
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//~ rjf: Third Party Includes
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@@ -44,25 +40,25 @@
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# define ProfLockDrop(...) tmReleasedLock(0, __VA_ARGS__)
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# define ProfColor(color) tmZoneColorSticky(color)
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# define ProfBeginV(...) \
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if (TM_API_PTR) { \
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static tm_uint64 file_id = 0; TM_API_PTR->_tmStaticString(&file_id, __FILE__); \
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Temp scratch = scratch_begin(0,0); \
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String8 string = push_str8f(scratch.arena, __VA_ARGS__); \
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tm_uint64 hash = TM_API_PTR->_tmHash((char*)string.str, string.size); \
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hash = TM_API_PTR->_tmSendDynamicString(hash, (char*)string.str); \
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TM_API_PTR->_tmEnterZoneFast_Core(0, 0, file_id, __LINE__, hash); \
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scratch_end(scratch); \
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}
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if (TM_API_PTR) { \
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static tm_uint64 file_id = 0; TM_API_PTR->_tmStaticString(&file_id, __FILE__); \
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Temp scratch = scratch_begin(0,0); \
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String8 string = push_str8f(scratch.arena, __VA_ARGS__); \
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tm_uint64 hash = TM_API_PTR->_tmHash((char*)string.str, string.size); \
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hash = TM_API_PTR->_tmSendDynamicString(hash, (char*)string.str); \
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TM_API_PTR->_tmEnterZoneFast_Core(0, 0, file_id, __LINE__, hash); \
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scratch_end(scratch); \
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}
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# define ProfNoteV(...) \
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if (TM_API_PTR) { \
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static tm_uint64 file_id = 0; TM_API_PTR->_tmStaticString(&file_id, __FILE__); \
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Temp scratch = scratch_begin(0,0); \
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String8 string = push_str8f(scratch.arena, __VA_ARGS__); \
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tm_uint64 hash = TM_API_PTR->_tmHash((char*)string.str, string.size); \
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hash = TM_API_PTR->_tmSendDynamicString(hash, (char*)string.str); \
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TM_API_PTR->_tmMessageFast_Core(0, TMMF_ICON_NOTE, file_id, __LINE__, hash); \
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scratch_end(scratch); \
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}
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if (TM_API_PTR) { \
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static tm_uint64 file_id = 0; TM_API_PTR->_tmStaticString(&file_id, __FILE__); \
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Temp scratch = scratch_begin(0,0); \
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String8 string = push_str8f(scratch.arena, __VA_ARGS__); \
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tm_uint64 hash = TM_API_PTR->_tmHash((char*)string.str, string.size); \
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hash = TM_API_PTR->_tmSendDynamicString(hash, (char*)string.str); \
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TM_API_PTR->_tmMessageFast_Core(0, TMMF_ICON_NOTE, file_id, __LINE__, hash); \
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scratch_end(scratch); \
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}
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#endif
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////////////////////////////////
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@@ -26,7 +26,7 @@ internal void tctx_init_and_equip(TCTX *tctx);
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internal void tctx_release(void);
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internal TCTX* tctx_get_equipped(void);
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internal Arena* tctx_get_scratch(Arena **conflicts, U64 countt);
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internal Arena* tctx_get_scratch(Arena **conflicts, U64 count);
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internal void tctx_set_thread_name(String8 name);
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internal String8 tctx_get_thread_name(void);
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@@ -1,4 +1,7 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0x969696ff
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#include "ctrl_core.c"
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xe34cd4ff
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////////////////////////////////
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//~ rjf: Instruction Decoding/Disassembling Type Functions
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@@ -1,8 +1,8 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef MARKUP_LAYER_COLOR
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#define MARKUP_LAYER_COLOR 0.70f, 0.50f, 0.25f
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#undef LAYER_COLOR
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#define LAYER_COLOR 0x4d9ae3ff
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////////////////////////////////
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//~ rjf: Generated Code
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0x7c4ce3ff
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////////////////////////////////
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//~ rjf: Basic Helpers
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xfffa00ff
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////////////////////////////////
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//~ rjf: Basic Helpers
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xe34cd4ff
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////////////////////////////////
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//~ rjf: Main Layer Initialization
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0x684123ff
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////////////////////////////////
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//~ rjf: Basic Helpers
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xb8a06bff
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////////////////////////////////
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//~ rjf: Main Layer Initialization
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@@ -1,8 +1,8 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef MARKUP_LAYER_COLOR
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#define MARKUP_LAYER_COLOR 0.10f, 0.20f, 0.25f
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xf0a215ff
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////////////////////////////////
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//~ rjf: Generated Code
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@@ -1,9 +1,6 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef MARKUP_LAYER_COLOR
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#define MARKUP_LAYER_COLOR 0.80f, 0.60f, 0.20f
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////////////////////////////////
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//~ rjf: Input Layout Element Tables
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xc22121ff
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#include "render_core.c"
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#if R_BACKEND == R_BACKEND_STUB
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xe34cd4ff
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////////////////////////////////
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//~ rjf: Basic Helpers
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@@ -1,6 +1,9 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xe34cd4ff
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////////////////////////////////
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//~ rjf: Basic Helpers
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@@ -1,9 +1,6 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef MARKUP_LAYER_COLOR
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#define MARKUP_LAYER_COLOR 0.80f, 0.40f, 0.35f
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////////////////////////////////
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//~ rjf: Globals
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+2
-2
@@ -1,8 +1,8 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#undef MARKUP_LAYER_COLOR
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#define MARKUP_LAYER_COLOR 0.70f, 0.30f, 0.15f
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#undef LAYER_COLOR
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#define LAYER_COLOR 0xb5438dff
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#include "ui_core.c"
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#include "ui_basic_widgets.c"
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