mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-08-05 21:38:40 +00:00
adjust d3d11 resize path
This commit is contained in:
@@ -496,7 +496,7 @@ r_window_equip(OS_Handle handle)
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os_graphical_message(1, str8_lit("Fatal Error"), str8_cstring(buffer));
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os_graphical_message(1, str8_lit("Fatal Error"), str8_cstring(buffer));
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os_exit_process(1);
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os_exit_process(1);
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}
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}
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r_d3d11_state->dxgi_factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
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r_d3d11_state->dxgi_factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
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//- rjf: create framebuffer & view
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//- rjf: create framebuffer & view
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@@ -846,13 +846,6 @@ r_window_begin_frame(OS_Handle window, R_Handle window_equip)
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{
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{
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wnd->last_resolution = resolution;
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wnd->last_resolution = resolution;
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// rjf: resize swapchain & main framebuffer
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wnd->framebuffer_rtv->Release();
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wnd->framebuffer->Release();
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wnd->swapchain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
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wnd->swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void **)(&wnd->framebuffer));
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r_d3d11_state->device->CreateRenderTargetView(wnd->framebuffer, 0, &wnd->framebuffer_rtv);
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// rjf: release screen-sized render target resources, if there
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// rjf: release screen-sized render target resources, if there
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if(wnd->stage_scratch_color_srv){wnd->stage_scratch_color_srv->Release();}
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if(wnd->stage_scratch_color_srv){wnd->stage_scratch_color_srv->Release();}
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if(wnd->stage_scratch_color_rtv){wnd->stage_scratch_color_rtv->Release();}
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if(wnd->stage_scratch_color_rtv){wnd->stage_scratch_color_rtv->Release();}
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@@ -867,6 +860,13 @@ r_window_begin_frame(OS_Handle window, R_Handle window_equip)
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if(wnd->geo3d_depth_dsv) {wnd->geo3d_depth_dsv->Release();}
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if(wnd->geo3d_depth_dsv) {wnd->geo3d_depth_dsv->Release();}
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if(wnd->geo3d_depth) {wnd->geo3d_depth->Release();}
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if(wnd->geo3d_depth) {wnd->geo3d_depth->Release();}
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// rjf: resize swapchain & main framebuffer
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wnd->framebuffer_rtv->Release();
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wnd->framebuffer->Release();
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wnd->swapchain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
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wnd->swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void **)(&wnd->framebuffer));
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r_d3d11_state->device->CreateRenderTargetView(wnd->framebuffer, 0, &wnd->framebuffer_rtv);
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// rjf: create stage color targets
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// rjf: create stage color targets
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{
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{
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D3D11_TEXTURE2D_DESC color_desc = {};
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D3D11_TEXTURE2D_DESC color_desc = {};
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@@ -946,6 +946,7 @@ r_window_begin_frame(OS_Handle window, R_Handle window_equip)
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Vec4F32 clear_color = {0, 0, 0, 0};
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Vec4F32 clear_color = {0, 0, 0, 0};
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d_ctx->ClearRenderTargetView(wnd->framebuffer_rtv, clear_color.v);
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d_ctx->ClearRenderTargetView(wnd->framebuffer_rtv, clear_color.v);
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d_ctx->ClearRenderTargetView(wnd->stage_color_rtv, clear_color.v);
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d_ctx->ClearRenderTargetView(wnd->stage_color_rtv, clear_color.v);
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d_ctx->Flush();
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}
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}
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ProfEnd();
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ProfEnd();
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}
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}
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