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fix off-by-one size restriction in string chunk allocation; apply same fixes to ctrl entity string allocator
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@@ -676,7 +676,7 @@ ctrl_entity_string_alloc(CTRL_EntityStore *store, String8 string)
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n != 0;
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prev = n, n = n->next)
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{
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if(n->size >= string.size+1)
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if(n->size >= string.size)
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{
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if(prev == 0)
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{
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@@ -711,6 +711,7 @@ ctrl_entity_string_alloc(CTRL_EntityStore *store, String8 string)
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}
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U8 *chunk_memory = push_array(store->arena, U8, chunk_size);
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node = (CTRL_EntityStringChunkNode *)chunk_memory;
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node->size = chunk_size;
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}
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// rjf: fill string & return
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@@ -1126,7 +1126,7 @@ rd_name_alloc(String8 string)
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n != 0;
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prev = n, n = n->next)
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{
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if(n->size >= string.size+1)
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if(n->size >= string.size)
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{
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if(prev == 0)
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{
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