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git normalize all files
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+150
-150
@@ -1,150 +1,150 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef HASH_STORE_H
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#define HASH_STORE_H
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////////////////////////////////
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//~ rjf: Cache Types
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typedef struct HS_KeyNode HS_KeyNode;
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struct HS_KeyNode
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{
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HS_KeyNode *next;
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U128 key;
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U128 hash_history[2];
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U64 hash_history_gen;
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};
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typedef struct HS_KeySlot HS_KeySlot;
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struct HS_KeySlot
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{
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HS_KeyNode *first;
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HS_KeyNode *last;
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};
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typedef struct HS_Node HS_Node;
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struct HS_Node
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{
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HS_Node *next;
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HS_Node *prev;
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U128 hash;
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Arena *arena;
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String8 data;
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U64 scope_ref_count;
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U64 key_ref_count;
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};
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typedef struct HS_Slot HS_Slot;
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struct HS_Slot
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{
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HS_Node *first;
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HS_Node *last;
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};
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typedef struct HS_Stripe HS_Stripe;
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struct HS_Stripe
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{
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Arena *arena;
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OS_Handle rw_mutex;
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OS_Handle cv;
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};
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////////////////////////////////
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//~ rjf: Scoped Access
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typedef struct HS_Touch HS_Touch;
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struct HS_Touch
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{
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HS_Touch *next;
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U128 hash;
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};
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typedef struct HS_Scope HS_Scope;
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struct HS_Scope
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{
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HS_Scope *next;
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HS_Touch *top_touch;
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};
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////////////////////////////////
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//~ rjf: Thread Context
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typedef struct HS_TCTX HS_TCTX;
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struct HS_TCTX
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{
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Arena *arena;
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HS_Scope *free_scope;
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HS_Touch *free_touch;
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};
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////////////////////////////////
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//~ rjf: Shared State
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typedef struct HS_Shared HS_Shared;
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struct HS_Shared
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{
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Arena *arena;
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// rjf: main data cache
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U64 slots_count;
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U64 stripes_count;
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HS_Slot *slots;
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HS_Stripe *stripes;
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HS_Node **stripes_free_nodes;
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// rjf: key cache
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U64 key_slots_count;
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U64 key_stripes_count;
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HS_KeySlot *key_slots;
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HS_Stripe *key_stripes;
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// rjf: evictor thread
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OS_Handle evictor_thread;
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};
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////////////////////////////////
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//~ rjf: Globals
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thread_static HS_TCTX *hs_tctx = 0;
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global HS_Shared *hs_shared = 0;
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////////////////////////////////
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//~ rjf: Basic Helpers
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internal U128 hs_hash_from_data(String8 data);
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////////////////////////////////
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//~ rjf: Main Layer Initialization
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internal void hs_init(void);
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////////////////////////////////
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//~ rjf: Thread Context Initialization
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internal void hs_tctx_ensure_inited(void);
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////////////////////////////////
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//~ rjf: Cache Submission/Derefs
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internal U128 hs_submit_data(U128 key, Arena **data_arena, String8 data);
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////////////////////////////////
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//~ rjf: Scoped Access
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internal HS_Scope *hs_scope_open(void);
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internal void hs_scope_close(HS_Scope *scope);
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internal void hs_scope_touch_node__stripe_r_guarded(HS_Scope *scope, HS_Node *node);
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////////////////////////////////
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//~ rjf: Cache Lookups
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internal U128 hs_hash_from_key(U128 key, U64 rewind_count);
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internal String8 hs_data_from_hash(HS_Scope *scope, U128 hash);
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////////////////////////////////
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//~ rjf: Evictor Thread
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internal void hs_evictor_thread__entry_point(void *p);
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#endif // HASH_STORE_H
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef HASH_STORE_H
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#define HASH_STORE_H
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////////////////////////////////
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//~ rjf: Cache Types
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typedef struct HS_KeyNode HS_KeyNode;
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struct HS_KeyNode
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{
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HS_KeyNode *next;
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U128 key;
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U128 hash_history[2];
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U64 hash_history_gen;
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};
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typedef struct HS_KeySlot HS_KeySlot;
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struct HS_KeySlot
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{
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HS_KeyNode *first;
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HS_KeyNode *last;
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};
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typedef struct HS_Node HS_Node;
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struct HS_Node
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{
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HS_Node *next;
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HS_Node *prev;
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U128 hash;
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Arena *arena;
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String8 data;
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U64 scope_ref_count;
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U64 key_ref_count;
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};
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typedef struct HS_Slot HS_Slot;
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struct HS_Slot
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{
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HS_Node *first;
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HS_Node *last;
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};
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typedef struct HS_Stripe HS_Stripe;
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struct HS_Stripe
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{
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Arena *arena;
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OS_Handle rw_mutex;
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OS_Handle cv;
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};
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////////////////////////////////
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//~ rjf: Scoped Access
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typedef struct HS_Touch HS_Touch;
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struct HS_Touch
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{
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HS_Touch *next;
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U128 hash;
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};
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typedef struct HS_Scope HS_Scope;
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struct HS_Scope
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{
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HS_Scope *next;
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HS_Touch *top_touch;
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};
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////////////////////////////////
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//~ rjf: Thread Context
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typedef struct HS_TCTX HS_TCTX;
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struct HS_TCTX
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{
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Arena *arena;
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HS_Scope *free_scope;
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HS_Touch *free_touch;
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};
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////////////////////////////////
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//~ rjf: Shared State
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typedef struct HS_Shared HS_Shared;
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struct HS_Shared
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{
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Arena *arena;
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// rjf: main data cache
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U64 slots_count;
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U64 stripes_count;
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HS_Slot *slots;
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HS_Stripe *stripes;
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HS_Node **stripes_free_nodes;
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// rjf: key cache
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U64 key_slots_count;
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U64 key_stripes_count;
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HS_KeySlot *key_slots;
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HS_Stripe *key_stripes;
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// rjf: evictor thread
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OS_Handle evictor_thread;
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};
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////////////////////////////////
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//~ rjf: Globals
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thread_static HS_TCTX *hs_tctx = 0;
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global HS_Shared *hs_shared = 0;
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////////////////////////////////
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//~ rjf: Basic Helpers
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internal U128 hs_hash_from_data(String8 data);
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////////////////////////////////
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//~ rjf: Main Layer Initialization
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internal void hs_init(void);
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////////////////////////////////
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//~ rjf: Thread Context Initialization
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internal void hs_tctx_ensure_inited(void);
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////////////////////////////////
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//~ rjf: Cache Submission/Derefs
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internal U128 hs_submit_data(U128 key, Arena **data_arena, String8 data);
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////////////////////////////////
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//~ rjf: Scoped Access
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internal HS_Scope *hs_scope_open(void);
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internal void hs_scope_close(HS_Scope *scope);
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internal void hs_scope_touch_node__stripe_r_guarded(HS_Scope *scope, HS_Node *node);
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////////////////////////////////
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//~ rjf: Cache Lookups
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internal U128 hs_hash_from_key(U128 key, U64 rewind_count);
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internal String8 hs_data_from_hash(HS_Scope *scope, U128 hash);
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////////////////////////////////
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//~ rjf: Evictor Thread
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internal void hs_evictor_thread__entry_point(void *p);
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#endif // HASH_STORE_H
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