require file existence before calling into dwrite

This commit is contained in:
Ryan Fleury
2025-05-14 08:19:30 -07:00
parent ad714e9baa
commit a371374d6c
@@ -335,15 +335,19 @@ fp_font_open(String8 path)
//- rjf: try to open font
for(PathTask *t = first_task; t != 0 && font.file == 0; t = t->next)
{
B32 file_exists = (os_properties_from_file_path(t->path).created != 0);
String16 path16 = str16_from_8(scratch.arena, t->path);
error = IDWriteFactory_CreateFontFileReference(fp_dwrite_state->factory, (WCHAR *)path16.str, 0, &font.file);
if(file_exists)
{
error = IDWriteFactory_CreateFontFileReference(fp_dwrite_state->factory, (WCHAR *)path16.str, 0, &font.file);
}
if(font.file != 0)
{
error = IDWriteFactory_CreateFontFace(fp_dwrite_state->factory, DWRITE_FONT_FACE_TYPE_TRUETYPE, 1, &font.file, 0, DWRITE_FONT_SIMULATIONS_NONE, &font.face);
}
// rjf: failure trying just the normal path? -> generate new tasks that search in system folders
if(t == first_task && font.file == 0)
if(t == first_task && font.file == 0 && t->path.size != 0)
{
// rjf: generate task for user-installed fonts
{