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note on bilinear sampling requirement (e.g. not interpolating per-vertex coordinates) for specific UI
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@@ -7,6 +7,9 @@
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// [ ] source view -> floating margin/line-nums
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// [ ] theme colors -> more explicit about e.g. opaque backgrounds vs. floating
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// & scrollbars etc.
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// [ ] need bilinear interpolation on color picker - fine for most UI to not do
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// do it but it needs to be correct for the color picker, so maybe that
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// should be a heavier path
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// [ ] drag/drop tab cleanup
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// [ ] target/breakpoint/watch-pin reordering
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// [ ] watch window reordering
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