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oops - fix busted render handle compare
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@@ -19,7 +19,7 @@ r_handle_zero(void)
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internal B32
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r_handle_match(R_Handle a, R_Handle b)
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{
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return a.u64[0] == b.u64[0] && a.u64[1] == b.u64[1];
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return MemoryMatchStruct(&a, &b);
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}
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////////////////////////////////
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