only do pointer value visualization with valid pointer spaces; otherwise it is just a value

This commit is contained in:
Ryan Fleury
2026-05-13 18:41:43 -07:00
parent ab4a084c9c
commit 5977cb400d
3 changed files with 5 additions and 3 deletions
@@ -1829,7 +1829,11 @@ ev_string_iter_next(Arena *arena, EV_StringIter *it, String8 *out_string)
U8 byte = 0;
U64 byte_bad_flags = 0;
E_SpaceRangeInfo range_info = {.byte_bad_flags = &byte_bad_flags};
if(e_space_read(ptr_data->value_eval.space, &byte, &range_info, r1u64(ptr_data->value_eval.value.u64, ptr_data->value_eval.value.u64+1)))
if(ptr_data->value_eval.space.kind == E_SpaceKind_Null)
{
ptr_data->addr_is_good = 1;
}
else if(e_space_read(ptr_data->value_eval.space, &byte, &range_info, r1u64(ptr_data->value_eval.value.u64, ptr_data->value_eval.value.u64+1)))
{
ptr_data->addr_is_good = !(byte_bad_flags & 1);
}
@@ -190,7 +190,6 @@ str8_lit_comp(
"uniform vec4 rect;\n"
"uniform vec4 corner_radii_px;\n"
"uniform vec2 viewport_size;\n"
"uniform uint blur_count;\n"
"\n"
"out vec2 texcoord;\n"
"out vec2 sdf_sample_pos;\n"
-1
View File
@@ -214,7 +214,6 @@ void main(void)
uniform vec4 rect;
uniform vec4 corner_radii_px;
uniform vec2 viewport_size;
uniform uint blur_count;
out vec2 texcoord;
out vec2 sdf_sample_pos;