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switch 4coder back to defaultly building with d3d11 backend
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@@ -46,7 +46,7 @@ load_paths =
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commands =
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commands =
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{
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{
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//- rjf: [raddbg]
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//- rjf: [raddbg]
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.f1 = { .win = "raddbg_stable --ipc kill_all && build raddbg telemetry opengl", .linux = "", .out = "*compilation*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, },
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.f1 = { .win = "raddbg_stable --ipc kill_all && build raddbg telemetry", .linux = "", .out = "*compilation*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, },
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//- rjf: [textperf]
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//- rjf: [textperf]
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// .f1 = { .win = "raddbg_stable --ipc kill_all && build no_meta telemetry textperf && raddbg_stable --ipc bring_to_front && raddbg_stable --ipc run", .linux = "", .out = "*compilation*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, },
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// .f1 = { .win = "raddbg_stable --ipc kill_all && build no_meta telemetry textperf && raddbg_stable --ipc bring_to_front && raddbg_stable --ipc run", .linux = "", .out = "*compilation*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, },
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