switch 4coder back to defaultly building with d3d11 backend

This commit is contained in:
Ryan Fleury
2025-05-09 19:51:24 -07:00
parent 48b8c41713
commit 5939c3f010
+1 -1
View File
@@ -46,7 +46,7 @@ load_paths =
commands =
{
//- rjf: [raddbg]
.f1 = { .win = "raddbg_stable --ipc kill_all && build raddbg telemetry opengl", .linux = "", .out = "*compilation*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, },
.f1 = { .win = "raddbg_stable --ipc kill_all && build raddbg telemetry", .linux = "", .out = "*compilation*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, },
//- rjf: [textperf]
// .f1 = { .win = "raddbg_stable --ipc kill_all && build no_meta telemetry textperf && raddbg_stable --ipc bring_to_front && raddbg_stable --ipc run", .linux = "", .out = "*compilation*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, },