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enable binary for stdout and stderr to bypass CRLF mangling issues in
captured output under build systems
This commit is contained in:
committed by
Ryan Fleury
parent
83c55aebdc
commit
3eeae8d365
@@ -1,6 +1,11 @@
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#if OS_WINDOWS
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#include <fcntl.h> // _O_BINARY
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#include <io.h> // _setmode
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#endif
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static Mutex g_log_mutex;
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static B32 g_log_status [LNK_Log_Count];
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static LNK_ErrorMode g_error_mode_arr [LNK_Error_Count];
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@@ -36,7 +41,14 @@ lnk_log_begin(void)
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for (int i = LNK_Error_StopFirst; i < LNK_Error_StopLast; ++i) { g_error_mode_arr[i] = LNK_ErrorMode_Stop; }
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for (int i = LNK_Error_ContinueFirst; i < LNK_Error_ContinueLast; ++i) { g_error_mode_arr[i] = LNK_ErrorMode_Continue; }
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for (int i = LNK_Warning_First; i < LNK_Warning_Last; ++i) { g_error_mode_arr[i] = LNK_ErrorMode_Warn; }
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g_log_mutex = mutex_alloc();
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// ninja mangles CRLF in captured linker output, so force LF-only output
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#if OS_WINDOWS
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_setmode(_fileno(stdout), _O_BINARY);
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_setmode(_fileno(stderr), _O_BINARY);
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#endif
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}
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internal void
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