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notes for 0.9.12
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-28
@@ -1,36 +1,61 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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////////////////////////////////
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//~ rjf: 0.9.12 TODO notes
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//
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// [ ] remainder of @msgs pass:
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// [ ] new universal ctx menu, hover, tooltips systems
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// [ ] meta eval system
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// [ ] target editor
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// [ ] file path map editor
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// [ ] modules view
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// [ ] eval writing/committing
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// [ ] collapse upstream state for theme/bindings/settings into entities; use cache accelerators if needed to make up difference
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// [ ] collapse upstream state for windows/panels/tabs into entities; use downstream window/view resource cache to make up the difference
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// [ ] entity <-> mdesk paths
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// [ ] file path map building
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// [ ] `switch` replacement (recent files history)
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// [ ] resolving name as file or #include
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// [ ] new `restart processes` path
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// [ ] breakpoint hit count resetting
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// [ ] remainder of @msgs
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//
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// [ ] post-@msgs TODOs:
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// [ ] output: add option for scroll-to-bottom - ensure this shows up in universal ctx menu
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// [ ] universal ctx menu address/watch options; e.g. watch -> memory; watch -> add watch
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// [ ] rich hover coverage; bitmap <-> geo <-> memory <-> disassembly <-> text; etc.
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// [ ] ensure "prefer_disasm" is calculated correctly - disassembly-focused
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// stepping
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//
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// [ ] ensure the following issues are resolved with this new pass:
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// [ ] empty user file causing failure to launch
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// [ ] save view column pcts; generalize to being a first-class thing in
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// RD_View, e.g. by just having a string -> f32 store
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// [ ] decay arrays to pointers in pointer/value comparison
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// [ ] EVAL LOOKUP RULES -> currently going 0 -> rdis_count, but we need
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// to prioritize the primary rdi
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// [ ] file overrides -> always pick most specific one! found with conflicting
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// overrides, e.g. C:/devel/ -> D:/devel/, but also C:/devel/foo ->
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// C:/devel/bar, etc.
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// [ ] auto-scroll output window
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// [ ] visualize all breakpoints everywhere - source view should show up in
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// disasm, disasm should show up in source view, function should show up in
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// both, etc.
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// [ ] ** Function breakpoints should show up in the source listing. Without
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// them being visible, it is confusing when you run and you stop there,
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// because you're like "wait why did it stop" and then you later remember
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// that's because there was a function breakpoint there.
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// [ ] codebase readme pass
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// [ ] debugger readme pass
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////////////////////////////////
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//~ rjf: Frontend/UI Pass Tasks
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//
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// [ ] ensure "prefer_disasm" is calculated correctly - disassembly-focused
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// stepping
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//
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// [ ] empty user file causing failure to launch
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// [ ] transient view timeout releasing
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//
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// [ ] save view column pcts; generalize to being a first-class thing in
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// RD_View, e.g. by just having a string -> f32 store
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// [ ] decay arrays to pointers in pointer/value comparison
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// [ ] EVAL LOOKUP RULES -> currently going 0 -> rdis_count, but we need
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// to prioritize the primary rdi
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//
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// [ ] file overrides -> always pick most specific one! found with conflicting
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// overrides, e.g. C:/devel/ -> D:/devel/, but also C:/devel/foo ->
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// C:/devel/bar, etc.
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//
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// [ ] auto-scroll output window
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// [ ] theme lister -> fonts & font sizes
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// [ ] "Browse..." buttons should adopt a more relevant starting search path,
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// if possible
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// [ ] visualize all breakpoints everywhere - source view should show up in
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// disasm, disasm should show up in source view, function should show up in
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// both, etc.
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// [ ] ** Function breakpoints should show up in the source listing. Without
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// them being visible, it is confusing when you run and you stop there,
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// because you're like "wait why did it stop" and then you later remember
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// that's because there was a function breakpoint there.
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//
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// [ ] font lister
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// [ ] per-panel font size overrides
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@@ -44,11 +69,6 @@
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// threads you haven't? Or, there could even be a debugger-specific API
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// that you use to tag them. Just some way that would make it easier to
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// focus on your own threads.
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//
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// [ ] "concept key stack"; basically, any point in UI builder path has a stack
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// of active "concept keys", which can be used to e.g. build context menus
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// automatically (could just be a per-box attachment; right-click any
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// point, search up the tree and see the concept keys)
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////////////////////////////////
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//~ rjf: Hot, Medium Priority Tasks (Low-Hanging-Fruit Features, UI Jank, Cleanup)
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@@ -3062,7 +3062,7 @@ rd_cmd_lister_item_list_from_needle(Arena *arena, String8 needle)
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{
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Temp scratch = scratch_begin(&arena, 1);
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RD_CmdListerItemList result = {0};
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// TODO(rjf): @msgs extend this with dynamically-registered command info
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// TODO(rjf): extend this with dynamically-registered command info
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for(EachNonZeroEnumVal(RD_CmdKind, k))
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{
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RD_CmdKindInfo *info = &rd_cmd_kind_info_table[k];
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