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fix focus visualization seam given new shaders
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@@ -6385,7 +6385,7 @@ df_window_update_and_render(Arena *arena, OS_EventList *events, DF_Window *ws, D
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b->rect.y1),
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b->rect.y1),
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6.f),
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6.f),
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color, 4.f, 0, 4.f);
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color, 4.f, 0, 4.f);
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inst->colors[Corner_10] = inst->colors[Corner_01] = inst->colors[Corner_11] = v4f32(color.x, color.y, color.z, color.w/3.f);
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inst->colors[Corner_00] = inst->colors[Corner_10] = v4f32(color.x, color.y, color.z, color.w/3.f);
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MemoryCopyArray(inst->corner_radii, b->corner_radii);
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MemoryCopyArray(inst->corner_radii, b->corner_radii);
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}
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}
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