fix focus visualization seam given new shaders

This commit is contained in:
Ryan Fleury
2024-01-25 14:20:11 -08:00
parent 3aa602eca7
commit 21deaace66
+1 -1
View File
@@ -6385,7 +6385,7 @@ df_window_update_and_render(Arena *arena, OS_EventList *events, DF_Window *ws, D
b->rect.y1),
6.f),
color, 4.f, 0, 4.f);
inst->colors[Corner_10] = inst->colors[Corner_01] = inst->colors[Corner_11] = v4f32(color.x, color.y, color.z, color.w/3.f);
inst->colors[Corner_00] = inst->colors[Corner_10] = v4f32(color.x, color.y, color.z, color.w/3.f);
MemoryCopyArray(inst->corner_radii, b->corner_radii);
}