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synced 2026-06-13 07:32:23 -07:00
sketch out first several 0.9.16 release notes
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@@ -8468,7 +8468,7 @@ rd_window_frame(void)
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UI_Focus(ws->menu_bar_focused ? UI_FocusKind_Off : UI_FocusKind_Null)
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{
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F32 fast_open_rate = 1 - pow_f32(2, (-70.f * ui_state->animation_dt));
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F32 slow_open_rate = 1 - pow_f32(2, (-40.f * ui_state->animation_dt));
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F32 slow_open_rate = 1 - pow_f32(2, (-50.f * ui_state->animation_dt));
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for(FloatingViewTask *t = first_floating_view_task; t != 0; t = t->next)
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{
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// rjf: unpack
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@@ -13732,6 +13732,7 @@ rd_frame(void)
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String8 name = debug_info_table_collection_names[idx];
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E_Expr *expr = e_push_expr(scratch.arena, E_ExprKind_LeafOffset, 0);
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expr->type_key = e_type_key_cons(.kind = E_TypeKind_Set, .name = name);
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expr->space = e_space_make(RD_EvalSpaceKind_MetaQuery);
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e_string2expr_map_insert(scratch.arena, ctx->macro_map, name, expr);
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e_lookup_rule_map_insert_new(scratch.arena, ctx->lookup_rule_map, name,
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.info = E_LOOKUP_INFO_FUNCTION_NAME(debug_info_table),
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@@ -16088,7 +16089,10 @@ Z(getting_started)
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.view = dst_tab->id)
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{
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rd_cmd(RD_CmdKind_FocusTab);
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rd_cmd(RD_CmdKind_GoToLine, .cursor = point);
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if(point.line != 0)
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{
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rd_cmd(RD_CmdKind_GoToLine, .cursor = point);
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}
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rd_cmd(cursor_snap_kind);
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}
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@@ -1,6 +1,48 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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////////////////////////////////
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//~ rjf: 0.9.16 changes
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//
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// - Auto view rules have been upgraded to support type pattern-matching. This
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// makes them usable for generic types in various languages.
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// - The `slice` view rule has been streamlined and simplified. When an
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// expression with a `slice` view rule is expanded, it will simply expand to
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// the slice's contents, which matches the behavior with static arrays.
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// - The `slice` view rule now supports `first, one-past-last` pointer pairs,
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// as well as `base_pointer, length` pairs.
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// - The syntax for view rules has changed to improve its familiarity,
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// usability, and to improve its consistency with the rest of the evaluation
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// language. It now appears like function calls, and many arguments no longer
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// need to be explicitly named. For example, instead of
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// `bitmap:{w:1024, h:1024}`, the new view rule syntax would be
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// `bitmap(1024, 1024)`. Commas can still be omitted. Named arguments are
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// still possible (and required in some cases): `disasm(size=1024, arch=x64)`
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// - The hover evaluation feature has been majorly upgraded to support all
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// features normally available in the `Watch` view. Hover evaluations now
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// explicitly show type information, and contain a view rule column, which
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// can be edited in an identical way as the `Watch` view.
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// - Added "auto tabs", which are colored differently than normal tabs. These
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// tabs are automatically opened by the debugger when snapping to source code
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// which is not already opened. They are automatically replaced and recycled
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// when the debugger needs to snap to new locations. This will greatly reduce
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// the number of unused source code tabs accumulated throughout a debugging
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// session. These tabs can still be promoted to permanent tabs, in which case
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// they'll stay around until manually closed.
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// - The `Scheduler` view has been removed, in favor of three separate views,
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// which present various versions of the same information: `Threads`,
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// `Processes`, and `Machines`. The justification for this is that the
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// common case is debugging a small number of programs, usually 1, and for
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// those purposes, the `Threads` view is sufficient if not desirable, and
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// the extra information provided by `Processes` and `Machines`, while useful
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// in other contexts, is not useful in that common case.
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// - The two separate interfaces for editing threads, breakpoints, and watch
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// pins (the right-click context menu and the dedicated tabs) have been
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// merged.
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// - Added the ability to add per-target environment strings.
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// - Fixed an annoyance where the debugger would open a console window, even
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// for graphical programs, causing a flicker.
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////////////////////////////////
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//~ rjf: feature cleanup, code dedup, code elimination pass:
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//
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