sketch out first several 0.9.16 release notes

This commit is contained in:
Ryan Fleury
2025-03-20 09:19:27 -07:00
parent 8df16b8508
commit 1ffb8a082e
2 changed files with 48 additions and 2 deletions
+6 -2
View File
@@ -8468,7 +8468,7 @@ rd_window_frame(void)
UI_Focus(ws->menu_bar_focused ? UI_FocusKind_Off : UI_FocusKind_Null)
{
F32 fast_open_rate = 1 - pow_f32(2, (-70.f * ui_state->animation_dt));
F32 slow_open_rate = 1 - pow_f32(2, (-40.f * ui_state->animation_dt));
F32 slow_open_rate = 1 - pow_f32(2, (-50.f * ui_state->animation_dt));
for(FloatingViewTask *t = first_floating_view_task; t != 0; t = t->next)
{
// rjf: unpack
@@ -13732,6 +13732,7 @@ rd_frame(void)
String8 name = debug_info_table_collection_names[idx];
E_Expr *expr = e_push_expr(scratch.arena, E_ExprKind_LeafOffset, 0);
expr->type_key = e_type_key_cons(.kind = E_TypeKind_Set, .name = name);
expr->space = e_space_make(RD_EvalSpaceKind_MetaQuery);
e_string2expr_map_insert(scratch.arena, ctx->macro_map, name, expr);
e_lookup_rule_map_insert_new(scratch.arena, ctx->lookup_rule_map, name,
.info = E_LOOKUP_INFO_FUNCTION_NAME(debug_info_table),
@@ -16088,7 +16089,10 @@ Z(getting_started)
.view = dst_tab->id)
{
rd_cmd(RD_CmdKind_FocusTab);
rd_cmd(RD_CmdKind_GoToLine, .cursor = point);
if(point.line != 0)
{
rd_cmd(RD_CmdKind_GoToLine, .cursor = point);
}
rd_cmd(cursor_snap_kind);
}
+42
View File
@@ -1,6 +1,48 @@
// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
////////////////////////////////
//~ rjf: 0.9.16 changes
//
// - Auto view rules have been upgraded to support type pattern-matching. This
// makes them usable for generic types in various languages.
// - The `slice` view rule has been streamlined and simplified. When an
// expression with a `slice` view rule is expanded, it will simply expand to
// the slice's contents, which matches the behavior with static arrays.
// - The `slice` view rule now supports `first, one-past-last` pointer pairs,
// as well as `base_pointer, length` pairs.
// - The syntax for view rules has changed to improve its familiarity,
// usability, and to improve its consistency with the rest of the evaluation
// language. It now appears like function calls, and many arguments no longer
// need to be explicitly named. For example, instead of
// `bitmap:{w:1024, h:1024}`, the new view rule syntax would be
// `bitmap(1024, 1024)`. Commas can still be omitted. Named arguments are
// still possible (and required in some cases): `disasm(size=1024, arch=x64)`
// - The hover evaluation feature has been majorly upgraded to support all
// features normally available in the `Watch` view. Hover evaluations now
// explicitly show type information, and contain a view rule column, which
// can be edited in an identical way as the `Watch` view.
// - Added "auto tabs", which are colored differently than normal tabs. These
// tabs are automatically opened by the debugger when snapping to source code
// which is not already opened. They are automatically replaced and recycled
// when the debugger needs to snap to new locations. This will greatly reduce
// the number of unused source code tabs accumulated throughout a debugging
// session. These tabs can still be promoted to permanent tabs, in which case
// they'll stay around until manually closed.
// - The `Scheduler` view has been removed, in favor of three separate views,
// which present various versions of the same information: `Threads`,
// `Processes`, and `Machines`. The justification for this is that the
// common case is debugging a small number of programs, usually 1, and for
// those purposes, the `Threads` view is sufficient if not desirable, and
// the extra information provided by `Processes` and `Machines`, while useful
// in other contexts, is not useful in that common case.
// - The two separate interfaces for editing threads, breakpoints, and watch
// pins (the right-click context menu and the dedicated tabs) have been
// merged.
// - Added the ability to add per-target environment strings.
// - Fixed an annoyance where the debugger would open a console window, even
// for graphical programs, causing a flicker.
////////////////////////////////
//~ rjf: feature cleanup, code dedup, code elimination pass:
//