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base layer hashing algorithms, fill out md5
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@@ -0,0 +1,36 @@
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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////////////////////////////////
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//~ rjf: Hash Functions
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#if !defined(MD5_API)
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# define MD5_API static
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# include "third_party/md5/md5.c"
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# include "third_party/md5/md5.h"
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#endif
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internal MD5
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md5_from_data(String8 data)
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{
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MD5_CTX ctx = {0};
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MD5_Init(&ctx);
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MD5_Update(&ctx, (void*)data.str, data.size);
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MD5 result = {0};
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MD5_Final(result.u8, &ctx);
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return result;
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}
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internal SHA1
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sha1_from_data(String8 data)
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{
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SHA1 result = {0};
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return result;
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}
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internal SHA256
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sha256_from_data(String8 data)
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{
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SHA256 result = {0};
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return result;
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}
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@@ -0,0 +1,44 @@
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef BASE_HASH_H
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#define BASE_HASH_H
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////////////////////////////////
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//~ rjf: Hash Result Types
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typedef union MD5 MD5;
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union MD5
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{
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U8 u8[16];
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U16 u16[8];
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U32 u32[4];
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U64 u64[2];
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U128 u128;
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};
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typedef union SHA1 SHA1;
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union SHA1
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{
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U8 u8[20];
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};
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typedef union SHA256 SHA256;
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union SHA256
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{
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U8 u8[32];
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U16 u16[16];
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U32 u32[8];
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U64 u64[4];
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U128 u128[2];
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U256 u256;
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};
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////////////////////////////////
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//~ rjf: Hash Functions
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internal MD5 md5_from_data(String8 data);
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internal SHA1 sha1_from_data(String8 data);
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internal SHA256 sha256_from_data(String8 data);
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#endif // BASE_HASH_H
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@@ -12,6 +12,7 @@
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#include "base_arena.c"
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#include "base_math.c"
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#include "base_strings.c"
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#include "base_hash.c"
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#include "base_threads.c"
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#include "base_thread_context.c"
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#include "base_command_line.c"
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@@ -14,6 +14,7 @@
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#include "base_arena.h"
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#include "base_math.h"
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#include "base_strings.h"
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#include "base_hash.h"
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#include "base_threads.h"
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#include "base_thread_context.h"
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#include "base_command_line.h"
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