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fix correct application of top-level view rules in block tree build
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@@ -569,7 +569,7 @@ ev2_block_tree_from_expr(Arena *arena, EV_View *view, String8 filter, String8 st
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EV_ViewRuleList *view_rules;
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U64 split_relative_idx;
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};
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Task start_task = {0, tree.root, expr, 1, top_level_view_rules, 0};
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Task start_task = {0, tree.root, tree.root->expr, 1, top_level_view_rules, 0};
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Task *first_task = &start_task;
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Task *last_task = first_task;
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for(Task *t = first_task; t != 0; t = t->next)
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