From 0073b2b04541feab1780b11a9fb91c6fb315ed03 Mon Sep 17 00:00:00 2001 From: Ryan Fleury Date: Fri, 27 Sep 2024 10:12:44 -0700 Subject: [PATCH] fix correct application of top-level view rules in block tree build --- src/eval_visualization/eval_visualization_core.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/eval_visualization/eval_visualization_core.c b/src/eval_visualization/eval_visualization_core.c index 2e25527c..237fb573 100644 --- a/src/eval_visualization/eval_visualization_core.c +++ b/src/eval_visualization/eval_visualization_core.c @@ -569,7 +569,7 @@ ev2_block_tree_from_expr(Arena *arena, EV_View *view, String8 filter, String8 st EV_ViewRuleList *view_rules; U64 split_relative_idx; }; - Task start_task = {0, tree.root, expr, 1, top_level_view_rules, 0}; + Task start_task = {0, tree.root, tree.root->expr, 1, top_level_view_rules, 0}; Task *first_task = &start_task; Task *last_task = first_task; for(Task *t = first_task; t != 0; t = t->next)