mirror of
https://github.com/Ed94/pikuma_ps1.git
synced 2026-06-02 02:51:14 -07:00
294 lines
7.7 KiB
C
294 lines
7.7 KiB
C
#include "stdio.h"
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#include <stdlib.h>
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#include "assert.h"
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// #include "libgpu.h"
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// #include "libetc.h"
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// #include "libgte.h"
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#include "duffle/dsl.h"
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#include "duffle/memory.h"
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#include "duffle/math.h"
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#include "duffle/gp.h"
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#include "hello_gpu.h"
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typedef def_farray(V2_S2, 3);
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typedef def_struct(Poly_F3) {
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U4 tag;
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RGB8 color;
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B1 code;
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union {
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struct {
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V2_S2 p0;
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V2_S2 p1;
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V2_S2 p2;
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};
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A3_V2_S2 points;
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};
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};
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typedef def_struct(Poly_G3) {
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U4 tag; RGB8 c0; B1 code;
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V2_S2 p0; RGB8 c1; B1 pad1;
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V2_S2 p1; RGB8 c2; B1 pad2;
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V2_S2 p2;
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};
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typedef def_farray(V2_S2, 4);
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typedef def_struct(Poly_F4) {
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U4 tag;
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RGB8 color;
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B1 code;
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union {
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struct {
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V2_S2 p0;
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V2_S2 p1;
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V2_S2 p2;
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V2_S2 p3;
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};
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A4_V2_S2 points;
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};
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};
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typedef def_struct(Poly_G4) {
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U4 tag; RGB8 c0; B1 code;
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V2_S2 p0; RGB8 c1; B1 pad1;
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V2_S2 p1; RGB8 c2; B1 pad2;
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V2_S2 p2; RGB8 c3; B1 pad3;
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V2_S2 p3;
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};
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typedef def_struct(Tile) {
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U4 tag;
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RGB8 color;
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B1 code;
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Rect_S2 rect;
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};
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#define PrimitiveBuff_Len 2048
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#define OrderingTbl_Len 1024
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typedef U4 OrderingTable_Buffer[OrderingTbl_Len];
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typedef def_farray(OrderingTable_Buffer, 2);
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typedef B1 PrimitiveBuffer[PrimitiveBuff_Len];
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typedef def_farray(PrimitiveBuffer, 2);
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typedef def_struct(PrimitiveArena) {
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A2_PrimitiveBuffer buf;
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U4 used;
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};
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#define Cube_num_verts 8
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#define Cube_num_faces 12
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typedef def_farray(V3_S2, Cube_num_verts);
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typedef def_farray(V3_S2, Cube_num_faces);
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void cube128_init(A8_V3_S2* verts, A12_V3_S2* faces) {
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memory_copy(verts, & (A8_V3_S2) {
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{ -128, -128, -128 },
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{ 128, -128, -128 },
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{ 128, -128, 128 },
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{ -128, -128, 128 },
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{ -128, 128, -128 },
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{ 128, 128, -128 },
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{ 128, 128, 128 },
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{ -128, 128, 128 }
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},
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size_of(A8_V3_S2)
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);
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memory_copy(faces, & (A12_V3_S2) {
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{ 0, 3, 2 }, // top
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{ 0, 2, 1 }, // top
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{ 4, 0, 1 }, // front
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{ 4, 1, 5 }, // front
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{ 7, 4, 5 }, // bottom
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{ 7, 5, 6 }, // bottom
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{ 5, 1, 2 }, // right
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{ 5, 2, 6 }, // right
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{ 2, 3, 7 }, // back
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{ 2, 7, 6 }, // back
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{ 0, 4, 7 }, // left
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{ 0, 7, 3 } // left
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},
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size_of(A12_V3_S2)
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);
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return;
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}
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typedef def_struct(SMemory) {
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DoubleBuffer screen_buf;
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A2_OrderingTable_Buffer ordering_tbl;
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PrimitiveArena primitives;
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S2 active_buf_id;
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V3_S2 rotation;
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V3_S4 translation;
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V3_S4 scale;
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M3_S2 tform_world;
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A8_V3_S2 cube_verts;
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A12_V3_S2 cube_faces;
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};
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global SMemory static_mem;
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extern SMemory static_mem;
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B1* prim__alloc(U4 type_width, Str8 type_name) {
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gknown PrimitiveArena* pa = & static_mem.primitives;
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gknown B1* buf = (B1*) r_(static_mem.primitives.buf)[static_mem.active_buf_id];
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assert(pa->used + type_width < PrimitiveBuff_Len);
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B1* next = buf + pa->used;
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pa->used += type_width;
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return next;
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}
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#define prim_alloc(type) (type*)prim__alloc(size_of(type), txt( stringify(type)))
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void gp_screen_init_c11(DoubleBuffer* screen_buf, S2* active_buf_id)
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{
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reset_graph(0);
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// Set the current initial buffer
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active_buf_id[0] = 0;
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// Just setting env data, not interacting with console hw.
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// First buffer area
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displayenv_init(& r_(screen_buf->display)[0], 0, 0, ScreenRes_X, ScreenRes_Y);
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drawenv_init (& r_(screen_buf->draw )[0], 0, ScreenRes_Y, ScreenRes_X, ScreenRes_Y);
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// Second buffer area
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displayenv_init(& r_(screen_buf->display)[1], 0, ScreenRes_Y, ScreenRes_X, ScreenRes_Y);
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drawenv_init (& r_(screen_buf->draw )[1], 0, 0, ScreenRes_X, ScreenRes_Y);
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// Set the back/drawing buffer
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screen_buf->draw[0].enable_auto_clear = true;
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screen_buf->draw[1].enable_auto_clear = true;
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// Set the background clear color
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screen_buf->draw[0].initial_bg_color = rgb8( .r = 13, .g = 0, .b = 47 );
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screen_buf->draw[1].initial_bg_color = rgb8( .r = 47, .g = 13, .b = 0 );
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displayenv_put(& r_(screen_buf->display)[ active_buf_id[0] ]);
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drawenv_put (& r_(screen_buf->draw )[ active_buf_id[0] ]);
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// Initialize and setup the GTE geometry offsets
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geom_init();
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geom_set_offset(ScreenRes_CenterX, ScreenRes_CenterY);
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geom_set_screen(ScreenZ);
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set_display_enabled(1); // gp_DisplayEnabled
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}
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void gp_display_frame(DoubleBuffer* screen_buf, S2* active_buf_id, U4* ordering_buf, PrimitiveArena* pa) {
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draw_sync(0);
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vsync(0);
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displayenv_put(& r_(screen_buf->display)[active_buf_id[0] ]);
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drawenv_put (& r_(screen_buf->draw) [active_buf_id[0] ]);
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{
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draw_orderingtbl(ordering_buf + OrderingTbl_Len - 1);
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pa->used = 0;
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}
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active_buf_id[0] = ! active_buf_id[0]; // Swap current buffer
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}
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void render(void) {
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}
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void update(PrimitiveArena* pa, U4* ordering_buf)
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{
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orderingtbl_clear_reverse(ordering_buf, OrderingTbl_Len);
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m3s2_rotation (& static_mem.rotation, & static_mem.tform_world);
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m3s2_translation(& static_mem.tform_world, & static_mem.translation);
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m3s2_scale (& static_mem.tform_world, & static_mem.scale);
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gte_matrix_set_rotation (& static_mem.tform_world);
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gte_matrix_set_translation(& static_mem.tform_world);
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#if 1
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S4 nclip = 0;
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S4 orderingtbl_z = 0;
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A2_S2 p; //???
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S4 flag; //????
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for (U4 face_id = 0; face_id < Cube_num_faces; face_id += 1)
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{
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Poly_G3* tri = prim_alloc(Poly_G3); set_poly_g3(tri);
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tri->c0 = rgb8(255, 0, 255);
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tri->c1 = rgb8(255, 255, 0);
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tri->c2 = rgb8( 0, 255, 255);
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V3_S2* face = & static_mem.cube_faces[face_id];
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V3_S2* p0 = & static_mem.cube_verts[face->x];
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V3_S2* p1 = & static_mem.cube_verts[face->y];
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V3_S2* p2 = & static_mem.cube_verts[face->z];
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// orderingtbl_z = 0;
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// orderingtbl_z += rtp_v3s2(p0, & tri->p0, & p, & flag);
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// orderingtbl_z += rtp_v3s2(p1, & tri->p1, & p, & flag);
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// orderingtbl_z += rtp_v3s2(p2, & tri->p2, & p, & flag);
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// orderingtbl_z /= 3;
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nclip = rtp_avg_nclip_a3_v3s2(
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p0, p1, p2,
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& tri->p0, & tri->p1, & tri->p2,
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& p, & orderingtbl_z, & flag
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);
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if (nclip <= 0) {
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continue;
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}
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if ((orderingtbl_z > 0) && (orderingtbl_z < OrderingTbl_Len)) {
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orderingtbl_add_primitive(ordering_buf[orderingtbl_z], tri);
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}
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}
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static_mem.rotation.x += 6;
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static_mem.rotation.y += 8;
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static_mem.rotation.z += 12;
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#endif
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#if 0
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Tile* tile = prim_alloc(Tile); set_tile(tile);
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tile->rect = (Rect_S2){ 82, 32, 64, 64 };
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tile->color = (RGB8){ 0, 255, 0};
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orderingtbl_add_primitive(ordering_buf, tile);
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Poly_F3* tri = prim_alloc(Poly_F3); set_poly_f3(tri);
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tri->p0 = v2s2(64, 100);
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tri->p1 = v2s2(200, 150);
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tri->p2 = v2s2(50, 220);
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tri->color = rgb8(255, 0, 255);
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orderingtbl_add_primitive(ordering_buf, tri);
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Poly_G4* quad = prim_alloc(Poly_G4); set_poly_g4(quad);
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quad->p0 = v2s2(140, 50);
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quad->p1 = v2s2(200, 40);
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quad->p2 = v2s2(170, 120);
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quad->p3 = v2s2(220, 80);
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quad->c0 = rgb8(255, 0, 0);
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quad->c1 = rgb8(0, 255, 0);
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quad->c3 = rgb8(0, 0, 255);
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orderingtbl_add_primitive(ordering_buf, quad);
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Poly_F4* quadf = prim_alloc(Poly_F4); set_poly_f4(quadf);
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quadf->p0 = v2s2(140 + 15, 50 + 9);
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quadf->p1 = v2s2(200 + 15, 40 + 9);
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quadf->p2 = v2s2(170 + 15, 120 + 9);
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quadf->p3 = v2s2(220 + 15, 80 + 9);
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quadf->color = rgb8(22, 22, 22);
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orderingtbl_add_primitive(ordering_buf, quadf);
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#endif
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}
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int main(void)
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{
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static_mem.primitives.used = 0;
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cube128_init(& static_mem.cube_verts, & static_mem.cube_faces);
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static_mem.rotation = v3s2(0, 0, 0);
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static_mem.translation = v3s4(0, 0, 900);
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static_mem.scale = v3s4(fp_one, fp_one, fp_one);
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gknown gp_screen_init();
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// gp_screen_init_c11(& static_mem.screen_buf, & static_mem.active_screen_buf);
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while (1)
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{
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gknown S2* active_buf_id = & static_mem.active_buf_id;
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gknown U4* ordering_buf = r_(static_mem.ordering_tbl)[active_buf_id[0]];
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gknown PrimitiveArena* pa = & static_mem.primitives;
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update(pa, ordering_buf);
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render();
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gp_display_frame(& static_mem.screen_buf, active_buf_id, ordering_buf, pa);
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};
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return 0;
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}
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