mirror of
https://github.com/Ed94/pikuma_ps1.git
synced 2026-06-01 18:41:13 -07:00
56 lines
2.1 KiB
Markdown
56 lines
2.1 KiB
Markdown
# Pikuma PS1
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A rest from the usual.
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## Dependencies
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I will be programming from a Windows 11 machine:
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```ps1
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# not really used yet for scripts (may never)
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scoop install lua
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```
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[armips](https://github.com/Kingcom/armips)
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* Supports doing bare-metal assembly for the ps1
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* `scoop install armips`
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[pscx-redux](https://github.com/grumpycoders/pcsx-redux/): A collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1.
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* Used as the runtime sandbox emulated the ps1
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* Has hookups to behaving as a gdb server which can be utilized with the gdb client in vscode.
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* Supports symbolic info emitted by armips
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* pysq library has been sucessfully adjusted for modern compiler usage (see: src/)
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[MIPS Toolchain (from pscx-redux)](https://static.grumpycoder.net/pixel/mips/)
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* Used for building ps1 programs for the C runtime provided by the psyq/o SDK
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[nugget](https://github.com/pcsx-redux/nugget)
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* Readonly mirror of pcsx-redux's `src/mips` directory.
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* Not necessary if the pcsx-redux repo is cloned
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[PSX Psy-Q SDK (supplied by `psx.arthus.net`)](https://psx.arthus.net/sdk/Psy-Q/)
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* Original official SDK
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* Modernized using obj parser to extract info for GNU toolchain usage.
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* Can be utilized effectively with the includes below
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* Can either grab from arthus [psyq-4.7-converted-full.7z](https://psx.arthus.net/sdk/Psy-Q/psyq-4.7-converted-full.7z) or [psyq-4_7-converted-light.zip](psyq-4_7-converted-light.zip)
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* The light version omits the link modules (object files), just keeps the static archives.
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[psyq_include_what_you_use](https://github.com/johnbaumann/psyq_include_what_you_use/)
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* Fixes psyq headers to include what they use, so changing the include order in your project doesn't break compiling.
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* Needed if you want to link and utilize the psyq C SDK
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## Gallery
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