mirror of
https://github.com/Ed94/pikuma_ps1.git
synced 2026-06-01 18:41:13 -07:00
fillmem.s
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toolchain/pcsx-redux
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build
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.psx
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.create "fillmem.bin", 0x80010000
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; Entry Point of Code
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.org 0x80010000
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; Constant declaration
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BASE_ADDR equ 0x0000
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Main:
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li $t0, 0xA000 ; $t0 = 0xA000
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li $t1, 0xA0FF ; $t1 = 0xA0FF
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li $t2, 0x11 ; $t2 = 0x11
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Loop:
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sb $t2, BASE_ADDR($t0) ; $Store byte at 0x0000 + t0
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addi $t0, $t0, 1 ; ++ t0
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blt $t0, $t1, Loop ; while (t0 < t1) keep looping
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.close
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Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
Binary file not shown.
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After Width: | Height: | Size: 142 KiB |
+17
@@ -0,0 +1,17 @@
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; Entry Point of Code
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.org 0x80010000
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; Constant declaration
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BASE_ADDR equ 0x0000
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Main:
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li $t0, 0xA000 ; $t0 = 0xA000
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li $t1, 0xA0FF ; $t1 = 0xA0FF
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li $t2, 0x11 ; $t2 = 0x11
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Loop:
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sb $t2, BASE_ADDR($t0) ; $Store byte at 0x0000 + t0
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addi $t0, $t0, 1 ; ++ t0
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blt $t0, $t1, Loop ; while (t0 < t1) keep looping
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.close
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@@ -2,4 +2,15 @@
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A rest from the usual.
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## Dependencies
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```ps1
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scoop bucket add extras
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scoop install armips
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```
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[pscx-redux](https://github.com/grumpycoders/pcsx-redux/): A collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1.
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$path_root = split-path -Path $PSScriptRoot -Parent
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$path_build = join-path $path_root 'build'
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$path_code = join-path $path_root 'code'
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if ((test-path $path_build) -eq $false) {
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new-item -itemtype directory -path $path_build
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}
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$armips = 'armips'
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$path_fillmem = join-path $path_code 'fillmem'
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$src_fillmem = join-path $path_fillmem 'fillmem.s'
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push-location $path_build
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& $armips $src_fillmem
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pop-location
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