add some fictional stuff for notes

This commit is contained in:
2026-06-14 08:49:05 -04:00
parent 35c9278ebb
commit 4603a3bb9a
2 changed files with 49 additions and 15 deletions
+43 -9
View File
@@ -37,20 +37,54 @@
#define FI_ inline __attribute__((always_inline)) // inline always
#define NI_ internal __attribute__((noinline)) // inline never
#define RO_ __attribute__((section(".rodata"))) // Read only data allocation
#define R_ restrict // pointers are either restricted or volatile and nothing else
#define V_ volatile // pointers are either restricted or volatile and nothing else
#define T_ typeof
#define T_ typeof //
#define T_same(a,b) _Generic((a), typeof((b)): 1, default: 0)
#define r_(ptr) C_(T_(ptr[0])*R_, ptr)
#define v_(ptr) C_(T_(ptr[0])V_*, ptr)
#define R_ restrict
#define V_ volatile
// Fictional, used for intiution.
#define EUB_ restrict // Execute Unit Bound: Data is siloed in the ALU Register File. The Load/Store Unit is bypassed. (Route to Execution Unit. Keep in registers)
#define ISO_ restrict // Sole-access path: Isolated Provenance. Alternative to Exu_. Guarantees electrical memory isolation,
// unlocking the compilers ability to safely pack data across multiple parallel SIMD lanes (vectorization).
#define LSU_ volatile // Load/Store Unit Bound: The compiler is forbidden from caching in registers. Forces physical L1 Cache matrix sampling.
#define LIVE_ volatile // Live External Data: Alternative to Lsu_ emphasizing the memory is tapped by an external electrical actor.
#define latch_store /* ~: atomic_store*/ // Blasts voltages from the Store Buffer into the L1 SRAM, physically flipping the cross-coupled inverters to lock the state.
#define pulse_rfo /* ~: atomic_xchg*/ // Broadcasts an electrical RFO (Request For Ownership) pulse across the CPU mesh network to invalidate other L1 caches.
#define tact_acquire /* ~: memory_order_acquire*/ // Clamp. Sends a voltage signal to the instruction decoder to halt the Out-of-Order engine until the load resolves.
#define tact_release /* ~: memory_order_release*/ // Drain. Forces the Store Buffer flip-flops to completely empty into the L1 cache before proceeding.
// -----------------------------------------------------------------------------
// Out-of-Order (OoO) Pipeline Modifiers
// -----------------------------------------------------------------------------
#define ooo_drift_ __ATOMIC_RELAXED // OoO engine allowed to drift
#define ooo_anchor_ __ATOMIC_ACQUIRE // Anchor the Load Queue (halt spec lookahead)
#define ooo_drain_ __ATOMIC_RELEASE // Drain the Store Buffer (force writeback)
#define ooo_weld_ __ATOMIC_SEQ_CST // Weld pipeline (total order bus lock)
// Latch operations with physical queue modifiers
#define latch_load_anchor(ptr) //__atomic_load_n(ptr, ooo_anchor_)
#define latch_store_drain(ptr, val) //__atomic_store_n(ptr, val, ooo_drain_)
#define pulse_xchg_weld(ptr, val) //__atomic_exchange_n(ptr, val, ooo_weld_)
//end of: Fictional.
// R_ (restrict) establishes an "Eigen" or "Proprius" mapping.
// Unlike volatile (V_), which assumes the memory can be changed by anything,
// R_ tells the compiler that this pointer holds the *sole*, private (idios)
// ownership of the memory slice. Writes to this memory are exclusively bound
// to this single symbolic mapping for the duration of the scope, guaranteeing
// zero aliasing.
#define r_(ptr) C_(T_(ptr[0])*R_, ptr) // Constrain pointer to restrict
#define v_(ptr) C_(T_(ptr[0])V_*, ptr) //
#define tr_(type, ptr) C_(type *R_, ptr)
#define tv_(type, ptr) C_(type V_*, ptr)
#define TypeR_(type) type *R_ type ## _R
#define TypeV_(type) type V_* type ## _V
#define PtrSet_(type) TypeR_(type); typedef TypeV_(type)
#define TSet_(type) type; typedef PtrSet_(type)
#define TypeR_(type) type *R_ type ## _R // type *restrict type_R
#define TypeV_(type) type V_* type ## _V // type volatile* type_V
#define PtrSet_(type) TypeR_(type); typedef TypeV_(type)
#define TSet_(type) type; typedef PtrSet_(type)
#define array_len(a) (U8)(sizeof(a) / sizeof(typeof((a)[0])))
#define array_decl(type, ...) (type[]){__VA_ARGS__}
+6 -6
View File
@@ -379,13 +379,13 @@ function Send-ToEmulator { param(
# Send-ToEmulator (join-path $path_build 'hello_gte.ps-exe')
# --- Hot Reload via PCSX-Redux Web Server ---
$exe_path = join-path $path_build 'hello_gte.ps-exe'
$absolute_path = [System.IO.Path]::GetFullPath($exe_path)
# $exe_path = join-path $path_build 'hello_gte.ps-exe'
# $absolute_path = [System.IO.Path]::GetFullPath($exe_path)
# PCSX-Redux expects the file location in the URL query string!
# We URL-encode the path to ensure backslashes and spaces don't break the HTTP request.
$encoded_path = [uri]::EscapeDataString($absolute_path)
$uri = "http://localhost:8080/api/v1/load-exec?path=$encoded_path"
# PCSX-Redux expects the file location in the URL query string?
# We URL-encode the path to ensure backslashes and spaces don't break the HTTP request?
# $encoded_path = [uri]::EscapeDataString($absolute_path)
# $uri = "http://localhost:8080/api/v1/load-exec?path=$encoded_path"
# Write-Host "Pushing hot-reload to PCSX-Redux..." -ForegroundColor Magenta
# try {