bin2exe.lua

This commit is contained in:
2025-08-02 01:05:00 -04:00
parent fc54c87300
commit 0db7dc90b4
2 changed files with 147 additions and 5 deletions
+132
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@@ -0,0 +1,132 @@
#!/usr/bin/env lua
local usage = [[
lua bin2exe.lua infile outfile
Converts a raw binary file to PlayStation 1 (PS-X) executable format.
]]
function file_size(filename)
local file = io.open(filename, "rb")
if not file then return nil end
local size = file:seek("end")
file:close()
return size
end
function main(args)
if #args ~= 2 then
io.stderr:write(usage)
os.exit(1)
end
print(string.format("Input file: %s", args[1]))
print(string.format("Output file: %s", args[2]))
-- PS1 executables have a maximum size limit of 2MB
local max_size = 0x200000
print(string.format("\nChecking input file size (max: %d bytes)...", max_size))
local infile_size = file_size(args[1])
if not infile_size then
io.stderr:write("Error: Cannot open input file " .. args[1] .. "\n")
os.exit(1)
end
print(string.format("Input file size: %d bytes", infile_size))
if infile_size > max_size then
io.stderr:write(string.format("Error: Input file %s longer than %d bytes\n", args[1], max_size))
os.exit(1)
end
print("\nOpening files...")
local ofile = io.open(args[2], "wb")
if not ofile then
io.stderr:write("Error: Cannot open output file " .. args[2] .. "\n")
os.exit(1)
end
local ifile = io.open(args[1], "rb")
if not ifile then
io.stderr:write("Error: Cannot open input file " .. args[1] .. "\n")
os.exit(1)
end
print("Writing PS-X executable header...")
-- PS1 executables start with "PS-X EXE" magic string
ofile:write("PS-X EXE")
-- Write entry point address (where the PS1 will jump to start execution)
-- 0x80010000 is a standard entry point in PS1 RAM
ofile:seek("set", 0x10)
ofile:write(string.pack("<I4", 0x80010000))
print(" Entry point: 0x80010000")
-- Initial GP/R28 register value (Global Pointer for data addressing)
-- 0xFFFFFFFF means it will be set by crt0.S startup code
ofile:write(string.pack("<I4", 0xFFFFFFFF))
-- Destination address in RAM where the executable will be loaded
ofile:write(string.pack("<I4", 0x80010000))
print(" Load address: 0x80010000")
-- Initial stack pointer (SP/R29) and frame pointer (FP/R30)
-- 0x801FFF00 points near the top of the 2MB main RAM
ofile:seek("set", 0x30)
ofile:write(string.pack("<I4", 0x801FFF00))
print(" Stack pointer: 0x801FFF00")
-- PS1 executables have an 0x800 (2048) byte header
-- Zero fill the rest of the header
ofile:seek("set", 0x800)
print(" Header padding complete (2048 bytes)")
-- Copy the actual program binary data after the header
print("\nCopying program data...")
local buffer_size = 0x2000 -- 8KB chunks for efficient copying
local bytes_copied = 0
for i = 0, math.ceil(infile_size / buffer_size) - 1 do
local buffer = ifile:read(buffer_size)
if buffer then
ofile:write(buffer)
bytes_copied = bytes_copied + #buffer
-- Show progress every 64KB
if bytes_copied % 0x10000 == 0 or bytes_copied == infile_size then
print(string.format(" Copied %d/%d bytes (%.1f%%)",
bytes_copied, infile_size, (bytes_copied / infile_size) * 100))
end
end
end
-- PS1 executables must be padded to 0x800 (2048) byte boundaries
print("\nAligning to 2048-byte boundary...")
local exe_size = ofile:seek()
if exe_size % 0x800 ~= 0 then
local padding = 0x800 - (exe_size % 0x800)
exe_size = exe_size + padding
ofile:seek("set", exe_size - 1)
ofile:write(string.pack("B", 0))
print(string.format(" Added %d bytes of padding", padding))
else
print(" No padding needed")
end
-- Write the size of the executable (excluding the 0x800 byte header)
-- This goes at offset 0x1C in the header
ofile:seek("set", 0x1C)
ofile:write(string.pack("<I4", exe_size - 0x800))
print(string.format("\nProgram size field set to: %d bytes", exe_size - 0x800))
ifile:close()
ofile:close()
print(string.format("\nSuccess! PS1 executable created: %s", args[2]))
print(string.format("Total file size: %d bytes", exe_size))
end
-- Run main with command line arguments
main(arg)
os.exit(0)
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$path_root = split-path -Path $PSScriptRoot -Parent $path_root = split-path -Path $PSScriptRoot -Parent
$path_build = join-path $path_root 'build' $path_build = join-path $path_root 'build'
$path_code = join-path $path_root 'code' $path_code = join-path $path_root 'code'
$path_scripts = join-path $path_root 'scripts'
if ((test-path $path_build) -eq $false) { if ((test-path $path_build) -eq $false) {
new-item -itemtype directory -path $path_build new-item -itemtype directory -path $path_build
} }
$armips = 'armips' $armips = 'armips'
$bin2exe_lua = join-path $path_scripts 'bin2exe.lua'
$path_fillmem = join-path $path_code 'fillmem' $path_fillmem = join-path $path_code 'fillmem'
$src_fillmem = join-path $path_fillmem 'fillmem.s' $src_fillmem = join-path $path_fillmem 'fillmem.s'
$bin_fillmem = join-path $path_build 'fillmem.bin'
$exe_fillmem = join-path $path_build 'fillmem.exe'
push-location $path_build push-location $path_build
write-host "Assembling: $src_fillmem`n"
& $armips $src_fillmem & $armips $src_fillmem
write-host 'Generating executable..'
& lua $bin2exe_lua $bin_fillmem $exe_fillmem
write-host 'Done!'
pop-location pop-location