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https://github.com/Ed94/pikuma_ps1.git
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bin2exe.lua
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#!/usr/bin/env lua
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local usage = [[
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lua bin2exe.lua infile outfile
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Converts a raw binary file to PlayStation 1 (PS-X) executable format.
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]]
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function file_size(filename)
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local file = io.open(filename, "rb")
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if not file then return nil end
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local size = file:seek("end")
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file:close()
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return size
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end
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function main(args)
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if #args ~= 2 then
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io.stderr:write(usage)
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os.exit(1)
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end
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print(string.format("Input file: %s", args[1]))
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print(string.format("Output file: %s", args[2]))
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-- PS1 executables have a maximum size limit of 2MB
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local max_size = 0x200000
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print(string.format("\nChecking input file size (max: %d bytes)...", max_size))
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local infile_size = file_size(args[1])
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if not infile_size then
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io.stderr:write("Error: Cannot open input file " .. args[1] .. "\n")
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os.exit(1)
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end
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print(string.format("Input file size: %d bytes", infile_size))
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if infile_size > max_size then
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io.stderr:write(string.format("Error: Input file %s longer than %d bytes\n", args[1], max_size))
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os.exit(1)
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end
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print("\nOpening files...")
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local ofile = io.open(args[2], "wb")
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if not ofile then
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io.stderr:write("Error: Cannot open output file " .. args[2] .. "\n")
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os.exit(1)
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end
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local ifile = io.open(args[1], "rb")
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if not ifile then
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io.stderr:write("Error: Cannot open input file " .. args[1] .. "\n")
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os.exit(1)
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end
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print("Writing PS-X executable header...")
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-- PS1 executables start with "PS-X EXE" magic string
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ofile:write("PS-X EXE")
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-- Write entry point address (where the PS1 will jump to start execution)
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-- 0x80010000 is a standard entry point in PS1 RAM
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ofile:seek("set", 0x10)
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ofile:write(string.pack("<I4", 0x80010000))
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print(" Entry point: 0x80010000")
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-- Initial GP/R28 register value (Global Pointer for data addressing)
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-- 0xFFFFFFFF means it will be set by crt0.S startup code
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ofile:write(string.pack("<I4", 0xFFFFFFFF))
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-- Destination address in RAM where the executable will be loaded
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ofile:write(string.pack("<I4", 0x80010000))
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print(" Load address: 0x80010000")
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-- Initial stack pointer (SP/R29) and frame pointer (FP/R30)
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-- 0x801FFF00 points near the top of the 2MB main RAM
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ofile:seek("set", 0x30)
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ofile:write(string.pack("<I4", 0x801FFF00))
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print(" Stack pointer: 0x801FFF00")
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-- PS1 executables have an 0x800 (2048) byte header
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-- Zero fill the rest of the header
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ofile:seek("set", 0x800)
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print(" Header padding complete (2048 bytes)")
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-- Copy the actual program binary data after the header
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print("\nCopying program data...")
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local buffer_size = 0x2000 -- 8KB chunks for efficient copying
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local bytes_copied = 0
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for i = 0, math.ceil(infile_size / buffer_size) - 1 do
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local buffer = ifile:read(buffer_size)
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if buffer then
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ofile:write(buffer)
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bytes_copied = bytes_copied + #buffer
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-- Show progress every 64KB
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if bytes_copied % 0x10000 == 0 or bytes_copied == infile_size then
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print(string.format(" Copied %d/%d bytes (%.1f%%)",
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bytes_copied, infile_size, (bytes_copied / infile_size) * 100))
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end
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end
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end
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-- PS1 executables must be padded to 0x800 (2048) byte boundaries
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print("\nAligning to 2048-byte boundary...")
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local exe_size = ofile:seek()
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if exe_size % 0x800 ~= 0 then
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local padding = 0x800 - (exe_size % 0x800)
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exe_size = exe_size + padding
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ofile:seek("set", exe_size - 1)
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ofile:write(string.pack("B", 0))
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print(string.format(" Added %d bytes of padding", padding))
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else
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print(" No padding needed")
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end
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-- Write the size of the executable (excluding the 0x800 byte header)
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-- This goes at offset 0x1C in the header
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ofile:seek("set", 0x1C)
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ofile:write(string.pack("<I4", exe_size - 0x800))
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print(string.format("\nProgram size field set to: %d bytes", exe_size - 0x800))
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ifile:close()
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ofile:close()
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print(string.format("\nSuccess! PS1 executable created: %s", args[2]))
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print(string.format("Total file size: %d bytes", exe_size))
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end
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-- Run main with command line arguments
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main(arg)
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os.exit(0)
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