Files
manual_slop/conductor/tracks
Ed_ d85dc3a1b3 feat(shader): Add Deep Sea background shader for BlurPipeline
- Add compile_deepsea_shader() with animated underwater-like GLSL shader
- Add render_deepsea_to_fbo() to render background to scene FBO
- Deep Sea shader features: FBM noise, animated blobs, caustic lines, vignette
- Add deepsea_program to cleanup() for proper resource management
- Add 2 new tests for Deep Sea shader compilation and FBO rendering

Task: Phase 1, Task 2 of frosted_glass_20260313 track
2026-03-13 20:25:26 -04:00
..
ok
2026-03-08 23:24:33 -04:00
ok
2026-03-08 23:24:33 -04:00