- Remove _init_blur_pipeline call from _post_init (display_size invalid at startup) - Add validation for ws.x > 0 and ws.y > 0 before FBO creation - Add validation for fb_scale > 0 with default fallback to 1.0 - Make _init_blur_pipeline return bool for success/failure - Update plan.md to reflect current progress Fixes crash: GLError(err=1281, description=b'invalid value')
1.8 KiB
1.8 KiB
Implementation Plan: Frosted Glass Background Effect (REPAIR - TRUE GPU)
Phase 1: Robust Shader & FBO Foundation
- Task: Implement: Create
ShaderManagermethods for downsampled FBO setup (scene, temp, blur). [d9148ac] - Task: Implement: Develop the "Deep Sea" background shader and integrate it as the FBO source. [
d85dc3a] - Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution. [
c8b7fca] - Task: Conductor - User Manual Verification 'Phase 1: Robust Foundation' (Protocol in workflow.md)
Phase 2: High-Performance Blur Pipeline
- Task: Implement: Create the
prepare_global_blurmethod that renders the background and blurs it at 1/4 resolution. [9c2078a] - Task: Implement: Ensure the pipeline correctly handles high-DPI scaling (
fb_scale) for internal FBO dimensions. [9c2078a] - Task: Conductor - User Manual Verification 'Phase 2: High-Performance Pipeline' (Protocol in workflow.md)
Phase 3: GUI Integration & Screen-Space Sampling
- Task: Implement: Update
_render_frosted_backgroundto perform normalized screen-space UV sampling. [926318f] - Task: Fix crash when display_size is invalid at startup. [
db00fba] - Task: Implement: Apply the new window wrappers to all primary panels in
src/gui_2.py. - Task: Conductor - User Manual Verification 'Phase 3: GUI Integration' (Protocol in workflow.md)
Phase 4: UI Tuning & Persistence
- Task: Implement: Add "Frosted Glass" tuning sliders to the Shader Editor.
- Task: Implement: Update
src/theme_2.pyto persist all frosted glass settings. - Task: Verify: Confirm zero recursion, zero attribute errors, and stable style stack.
- Task: Conductor - User Manual Verification 'Phase 4: Final Polishing' (Protocol in workflow.md)