Files
manual_slop/tests
Ed_ c8b7fca368 feat(shader): Expand Gaussian blur to 13-tap wide distribution
- Update horizontal and vertical blur shaders from 9-tap to 13-tap kernel
- Use Gaussian weights with sigma=3.5 for creamier 'milky' blur effect
- Add test_blur_pipeline_wide_tap_distribution to verify >= 11 texture samples
- Weights: [0.0152, 0.0300, 0.0525, 0.0812, 0.1110, 0.1342, 0.1432] (symmetric)

Task: Phase 1, Task 3 of frosted_glass_20260313 track
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..
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ok
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ok
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ok
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ok
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ok
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OK.
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ok
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ok
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ok
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