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4-post thread, 7 images. SPC CRT shader on Steam Deck; not doing subpix render this time but RGB vs BGR order still matters. Comparing grille / bad-convergence-scan / subpix-scan. Non-subpix: 1-pixel RGB separation (intentional bad convergence) to help hide scaling. Subpix: 1/3-pixel separation (less visible misaligned convergence). Subpix wins: 'almost 3x doubling of scanline width detail, just perceptually feels a lot cleaner and easier to reconstruct in the mind.'