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ed d08a14e3a5 docs(twitter): add 1588515348223254528 corpus (NOTimothyLottes VK ~1500 lines overhead + @rianflo)
3-post thread with @rianflo, Nov 4 2022. Vulkan 'patches and wires'
might be a sweet spot (kinda like Xcode visualization of Metal but
reverse). VK: ~1500 lines of overhead (including header src, no
includes) for complete hotrod bind-everything-only-once compute-only
gfx engine. Not a fan of VK bloatware API complexity but can be
minimized and exposes enough to do 'wonderfull things to the hardware.'
Earliest known line-count for his VK engine - context for the Dec
2023 retrospective (1736161886079533186) which shows the
fully-articulated design.
2026-07-27 12:58:07 -04:00

1.1 KiB

title, author, handle, post_url, post_id, timestamp, post_count, reply_count, repost_count, like_count, view_count
title author handle post_url post_id timestamp post_count reply_count repost_count like_count view_count
@rianflo Vulkan: ~1500 lines of overhead (including header src, as I don't inclu NOTimothyLottes @NOTimothyLottes https://x.com/NOTimothyLottes/status/1588515348223254528 1588515348223254528 2022-11-04 12:55:46 3 1 0 0 0

@NOTimothyLottes — @rianflo Vulkan: ~1500 lines of overhead (including header src, as I don't inclu

Post 1 (2022-11-04 00:43:16)

I am not huge fan of “patches and wires” but Vulkan might be a sweet spot for that. Kinda like what the Xcode visualization of metal does. But reverse.

Post 2 (2022-11-04 12:55:46) — reply to Post 1

@rianflo Vulkan: ~1500 lines of overhead (including header src, as I don't include) for complete hotrod bind-everything-only-once compute-only gfx engine. Not a fan of VK bloatware API complexity, but frankly it can be minimized, and exposes enough to do wonderfull things to the hardware.

Post 3 (2022-11-04 15:57:54) — reply to Post 2

@NOTimothyLottes Welcome Not Back! 🤘🏻♥️