Files
manual_slop/gui.py
2026-02-21 14:11:41 -05:00

399 lines
16 KiB
Python

# gui.py
import tomllib
import tomli_w
import pygame
import pygame_gui
from pathlib import Path
from tkinter import filedialog, Tk
import threading
import aggregate
import gemini
CONFIG_PATH = Path("config.toml")
WINDOW_W, WINDOW_H = 1280, 720
def load_config() -> dict:
with open(CONFIG_PATH, "rb") as f:
return tomllib.load(f)
def save_config(config: dict):
with open(CONFIG_PATH, "wb") as f:
tomli_w.dump(config, f)
def hide_tk_root() -> Tk:
root = Tk()
root.withdraw()
root.wm_attributes("-topmost", True)
return root
class App:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WINDOW_W, WINDOW_H), pygame.RESIZABLE)
pygame.display.set_caption("manual slop")
self.manager = pygame_gui.UIManager((WINDOW_W, WINDOW_H))
self.clock = pygame.time.Clock()
self.config = load_config()
self.files = list(self.config["files"].get("paths", []))
self.screenshots = list(self.config.get("screenshots", {}).get("paths", []))
self.history = list(self.config.get("discussion", {}).get("history", []))
self.gemini_status = "idle"
self.gemini_response = ""
self.last_md = ""
self.last_md_path = None
self.send_thread = None
self.panels = {}
self.elements = {}
self._build_ui()
def _col_rect(self, col: int, cols: int = 4, padding: int = 8) -> pygame.Rect:
w, h = self.screen.get_size()
col_w = (w - padding * (cols + 1)) // cols
x = padding + col * (col_w + padding)
return pygame.Rect(x, padding, col_w, h - padding * 2)
def _build_ui(self):
w, h = self.screen.get_size()
p = 8
cols = 4
col_w = (w - p * (cols + 1)) // cols
col_h = h - p * 2
def col_x(i):
return p + i * (col_w + p)
# --- CONFIG PANEL (col 0 top) ---
config_h = 220
self.elements["lbl_config"] = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(col_x(0), p, col_w, 24),
text="Config", manager=self.manager)
self.elements["namespace"] = pygame_gui.elements.UITextEntryLine(
relative_rect=pygame.Rect(col_x(0), p + 30, col_w, 32),
manager=self.manager)
self.elements["namespace"].set_text(self.config["output"]["namespace"])
self.elements["lbl_ns"] = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(col_x(0), p + 24, col_w, 24),
text="Namespace", manager=self.manager)
self.elements["output_dir"] = pygame_gui.elements.UITextEntryLine(
relative_rect=pygame.Rect(col_x(0), p + 90, col_w, 32),
manager=self.manager)
self.elements["output_dir"].set_text(self.config["output"]["output_dir"])
self.elements["lbl_outdir"] = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(col_x(0), p + 66, col_w, 24),
text="Output Dir", manager=self.manager)
self.elements["btn_browse_output"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(0), p + 128, col_w, 30),
text="Browse Output Dir", manager=self.manager)
self.elements["btn_save_config"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(0), p + 164, col_w, 30),
text="Save Config", manager=self.manager)
# --- FILES PANEL (col 0 bottom) ---
fy = p + config_h
fh = col_h - config_h
self.elements["lbl_files"] = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(col_x(0), fy, col_w, 24),
text="Files", manager=self.manager)
self.elements["files_base_dir"] = pygame_gui.elements.UITextEntryLine(
relative_rect=pygame.Rect(col_x(0), fy + 30, col_w - 90, 32),
manager=self.manager)
self.elements["files_base_dir"].set_text(self.config["files"]["base_dir"])
self.elements["btn_browse_files_base"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(0) + col_w - 86, fy + 30, 86, 32),
text="Browse", manager=self.manager)
self.elements["files_list"] = pygame_gui.elements.UISelectionList(
relative_rect=pygame.Rect(col_x(0), fy + 68, col_w, fh - 140),
item_list=self.files,
manager=self.manager)
self.elements["btn_add_files"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(0), fy + fh - 68, col_w // 2 - 2, 30),
text="Add File(s)", manager=self.manager)
self.elements["btn_add_wildcard"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(0) + col_w // 2 + 2, fy + fh - 68, col_w // 2 - 2, 30),
text="Add Wildcard", manager=self.manager)
self.elements["btn_remove_file"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(0), fy + fh - 34, col_w, 30),
text="Remove Selected File", manager=self.manager)
# --- SCREENSHOTS PANEL (col 1) ---
self.elements["lbl_shots"] = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(col_x(1), p, col_w, 24),
text="Screenshots", manager=self.manager)
self.elements["shots_base_dir"] = pygame_gui.elements.UITextEntryLine(
relative_rect=pygame.Rect(col_x(1), p + 30, col_w - 90, 32),
manager=self.manager)
self.elements["shots_base_dir"].set_text(
self.config.get("screenshots", {}).get("base_dir", "."))
self.elements["btn_browse_shots_base"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(1) + col_w - 86, p + 30, 86, 32),
text="Browse", manager=self.manager)
self.elements["shots_list"] = pygame_gui.elements.UISelectionList(
relative_rect=pygame.Rect(col_x(1), p + 68, col_w, col_h - 140),
item_list=self.screenshots,
manager=self.manager)
self.elements["btn_add_shots"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(1), p + col_h - 68, col_w, 30),
text="Add Screenshot(s)", manager=self.manager)
self.elements["btn_remove_shot"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(1), p + col_h - 34, col_w, 30),
text="Remove Selected Screenshot", manager=self.manager)
# --- DISCUSSION PANEL (col 2) ---
self.elements["lbl_discussion"] = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(col_x(2), p, col_w, 24),
text="Discussion History", manager=self.manager)
self.elements["discussion_box"] = pygame_gui.elements.UITextEntryBox(
relative_rect=pygame.Rect(col_x(2), p + 30, col_w, col_h - 100),
manager=self.manager)
self.elements["discussion_box"].set_text("\n---\n".join(self.history))
self.elements["btn_add_excerpt"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(2), p + col_h - 66, col_w // 2 - 2, 30),
text="Add Separator", manager=self.manager)
self.elements["btn_clear_discussion"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(2) + col_w // 2 + 2, p + col_h - 66, col_w // 2 - 2, 30),
text="Clear", manager=self.manager)
self.elements["btn_save_discussion"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(2), p + col_h - 32, col_w, 30),
text="Save Discussion", manager=self.manager)
# --- GEMINI PANEL (col 3) ---
self.elements["lbl_gemini"] = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(col_x(3), p, col_w, 24),
text="Gemini", manager=self.manager)
self.elements["lbl_status"] = pygame_gui.elements.UILabel(
relative_rect=pygame.Rect(col_x(3), p + 28, col_w, 24),
text=f"Status: {self.gemini_status}", manager=self.manager)
self.elements["gemini_input"] = pygame_gui.elements.UITextEntryBox(
relative_rect=pygame.Rect(col_x(3), p + 56, col_w, 120),
manager=self.manager)
self.elements["btn_generate_send"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(3), p + 182, col_w // 3 - 2, 30),
text="Gen + Send", manager=self.manager)
self.elements["btn_md_only"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(3) + col_w // 3 + 2, p + 182, col_w // 3 - 2, 30),
text="MD Only", manager=self.manager)
self.elements["btn_reset_session"] = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(col_x(3) + (col_w // 3) * 2 + 4, p + 182, col_w // 3 - 2, 30),
text="Reset", manager=self.manager)
self.elements["gemini_response"] = pygame_gui.elements.UITextBox(
relative_rect=pygame.Rect(col_x(3), p + 218, col_w, col_h - 222),
html_text="",
manager=self.manager)
def _rebuild_ui(self):
for el in self.elements.values():
el.kill()
self.elements.clear()
self.manager.set_window_resolution(self.screen.get_size())
self._build_ui()
def _refresh_files_list(self):
self.elements["files_list"].set_item_list(self.files)
def _refresh_shots_list(self):
self.elements["shots_list"].set_item_list(self.screenshots)
def _update_status(self, status: str):
self.gemini_status = status
self.elements["lbl_status"].set_text(f"Status: {status}")
def _update_response(self, text: str):
self.gemini_response = text
self.elements["gemini_response"].set_text(text)
def _flush_to_config(self):
self.config["output"]["namespace"] = self.elements["namespace"].get_text()
self.config["output"]["output_dir"] = self.elements["output_dir"].get_text()
self.config["files"]["base_dir"] = self.elements["files_base_dir"].get_text()
if "screenshots" not in self.config:
self.config["screenshots"] = {}
self.config["screenshots"]["base_dir"] = self.elements["shots_base_dir"].get_text()
self.config["files"]["paths"] = self.files
self.config["screenshots"]["paths"] = self.screenshots
raw = self.elements["discussion_box"].get_text()
self.history = [s.strip() for s in raw.split("---") if s.strip()]
self.config["discussion"] = {"history": self.history}
def _do_generate(self) -> tuple[str, Path]:
self._flush_to_config()
save_config(self.config)
return aggregate.run(self.config)
def handle_event(self, event: pygame.event.Event):
if event.type == pygame.QUIT:
return False
if event.type == pygame.VIDEORESIZE:
self._rebuild_ui()
if event.type == pygame_gui.UI_BUTTON_PRESSED:
el = event.ui_element
if el == self.elements["btn_browse_output"]:
root = hide_tk_root()
d = filedialog.askdirectory(title="Select Output Dir")
root.destroy()
if d:
self.elements["output_dir"].set_text(d)
elif el == self.elements["btn_save_config"]:
self._flush_to_config()
save_config(self.config)
elif el == self.elements["btn_browse_files_base"]:
root = hide_tk_root()
d = filedialog.askdirectory(title="Select Files Base Dir")
root.destroy()
if d:
self.elements["files_base_dir"].set_text(d)
elif el == self.elements["btn_add_files"]:
root = hide_tk_root()
paths = filedialog.askopenfilenames(title="Select Files")
root.destroy()
for p in paths:
if p not in self.files:
self.files.append(p)
self._refresh_files_list()
elif el == self.elements["btn_add_wildcard"]:
root = hide_tk_root()
d = filedialog.askdirectory(title="Select Dir for Wildcard")
root.destroy()
if d:
self.files.append(str(Path(d) / "**" / "*"))
self._refresh_files_list()
elif el == self.elements["btn_remove_file"]:
selected = self.elements["files_list"].get_single_selection()
if selected and selected in self.files:
self.files.remove(selected)
self._refresh_files_list()
elif el == self.elements["btn_browse_shots_base"]:
root = hide_tk_root()
d = filedialog.askdirectory(title="Select Screenshots Base Dir")
root.destroy()
if d:
self.elements["shots_base_dir"].set_text(d)
elif el == self.elements["btn_add_shots"]:
root = hide_tk_root()
paths = filedialog.askopenfilenames(
title="Select Screenshots",
filetypes=[("Images", "*.png *.jpg *.jpeg *.gif *.bmp *.webp"), ("All", "*.*")]
)
root.destroy()
for p in paths:
if p not in self.screenshots:
self.screenshots.append(p)
self._refresh_shots_list()
elif el == self.elements["btn_remove_shot"]:
selected = self.elements["shots_list"].get_single_selection()
if selected and selected in self.screenshots:
self.screenshots.remove(selected)
self._refresh_shots_list()
elif el == self.elements["btn_add_excerpt"]:
current = self.elements["discussion_box"].get_text()
self.elements["discussion_box"].set_text(current + "\n---\n")
elif el == self.elements["btn_clear_discussion"]:
self.elements["discussion_box"].set_text("")
elif el == self.elements["btn_save_discussion"]:
self._flush_to_config()
save_config(self.config)
elif el == self.elements["btn_md_only"]:
md, path = self._do_generate()
self.last_md = md
self.last_md_path = path
self._update_status(f"md written: {path.name}")
elif el == self.elements["btn_reset_session"]:
gemini.reset_session()
self._update_status("session reset")
self._update_response("")
elif el == self.elements["btn_generate_send"]:
is_sending = self.send_thread is not None and self.send_thread.is_alive()
if is_sending:
return True
md, path = self._do_generate()
self.last_md = md
self.last_md_path = path
self._update_status("sending...")
user_msg = self.elements["gemini_input"].get_text()
def do_send():
try:
response = gemini.send(self.last_md, user_msg)
self._update_response(response)
self._update_status("done")
except Exception as e:
self._update_response(f"ERROR: {e}")
self._update_status("error")
self.send_thread = threading.Thread(target=do_send, daemon=True)
self.send_thread.start()
return True
def run(self):
running = True
while running:
td = self.clock.tick(30) / 1000.0
for event in pygame.event.get():
self.manager.process_events(event)
running = self.handle_event(event)
self.manager.update(td)
self.screen.fill((30, 30, 30))
self.manager.draw_ui(self.screen)
pygame.display.flip()
pygame.quit()
import threading
def main():
app = App()
app.run()
if __name__ == "__main__":
main()