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3-post thread with @rianflo, Nov 4 2022. Vulkan 'patches and wires' might be a sweet spot (kinda like Xcode visualization of Metal but reverse). VK: ~1500 lines of overhead (including header src, no includes) for complete hotrod bind-everything-only-once compute-only gfx engine. Not a fan of VK bloatware API complexity but can be minimized and exposes enough to do 'wonderfull things to the hardware.' Earliest known line-count for his VK engine - context for the Dec 2023 retrospective (1736161886079533186) which shows the fully-articulated design.