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5-post thread with @GustavSterbrant + @AgileJebrim. NOTimothyLottes: most problems can't be fixed by bypassing GLSL and doing SPIR-V directly; not yet tempted to write a new shader language. At-home stuff targets VK Windows mostly (unfortunately) - no interface in AMD's Windows driver to load binary shaders into VK. 'If SteamOS ever fully took over PC gaming, then certainly I'd just go direct to the AMD kernel driver and bypass user-mode VK.' Would write an assembler specific for GCN/RDNA/whateversNext, not just modify an existing compiler. Precursor to the Aug 2025 SPIR-V-from-data work.